Entry tags:
Priority Log - Part 2
Log 06 Priority (Part II)
Still the Big Screen Car
The last two weeks have been a busy time at FONY Records! Maybe you've been working diligently on your upcoming projects — or maybe you've been fighting the sense that something is wrong. That this life, whether it's better or worse than before, is not your own.
Either way, passengers will finally receive a new objective on their phones...

From here on out, characters can regain their real memories. They can do so randomly, but the most reliable way is to work with another passenger: they will know that by touching foreheads (yes, headbutting counts) for pairs, or huddling very closely for groups, they will unlock some memories for one or all of them — of course, it also allows the other person to see and feel everything play out, as though they lived it themselves.
It's memshare time!
As passengers regain their memories, their AU lives will start to fade. Production crews disappear, texts from your parents delete themselves, your favorite coffee shop is suddenly empty... Because you can't have both.
At least one character will need to reject the AU in order for everyone to progress; there is no minimum comment count. Characters may go both routes, but should ultimately prioritize one for the AC Poll.
Remembering

And choosing to remember comes with side effects: passengers are overtaken by a fierce chill as the source of the cold finally presents itself. The shadows in the empty buildings around them start to stretch out. These shades collect in huge swathes — and shape themselves into sharp, spindly arms and fingers. They'll grab at whoever passes, leaving them cold and constricted, making it hard to remember what's happened and trying to drag them back into the illusions of the AU. However, when these shadows have manifested, they're also vulnerable: they can be dissolved by using a strong light, like a fire, flashlight, or stage light. Even sunlight will do the trick, but physically resisting the shadows will grow more and more difficult as they sap warmth from everything they touch.
For those less physically inclined, the shades have one more weakness: real, happy memories. By focusing on something that brought them past comfort, however small, characters can drive off the shades little by little.
This force controlling the AU clearly lives in shadows. Characters can weaken it by confronting these shades, in which case they will find themselves alone with their memories and a ghostly, empty city of Danaca.
Resisting

Characters that don't regain their memories through contact with other passengers (whether intentionally or unintentionally), will still find their fake identities starting to fade away, but their real identities won't be able to fill the gaps. Instead, they'll find themselves... hollow. Devoid of personality, hopes and dreams. Empty.
...And in that empty space, something else might slip in. The steady collapsing of Danaca has left plenty of strong emotions and ghosts hovering in the air, and passengers might find themselves embodying a powerful current of despair or anger. Or perhaps one of the false denizens might inhabit them (Chadsef, anyone?). Contact with another passenger might also ignite enough memory to return their personality, but it might also give them the wrong one; they might start acting like someone from their memories instead, such as a childhood friend (or enemy).
Regardless of the scenario, there is one common thread: an innate desire for contact with other passengers. Though they won't remember why, passengers will eventually be driven to reclaim their original selves through memshare with other characters. Whether they get everything back before they leave is up to you!
OOC Notes
AC Check is up! The deadline to submit AC is December 1st, 11:59 p.m. EST. Please note this is a day extended as we've pushed the log back a day, AC schedule overall will remain as normal.
Memshare: To add a little spice, memories do not need to be limited by your character's canon point. That is to say, sharing scenes from your character's future will also count as memshare.
Continuing Memloss: Characters may or may not regain all their memories prior to leaving the car, player's choice. The memshare mechanic will no longer be in effect, however players are free to naturally regain memories over time.
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descriptions of violence
[Rex grimaces in a manner that would imply both guilt and surprise. How does he explain to Dimitri that he had killed so many other people before that, on command, and very much so on purpose. It had even been fun for a while, like posing as the protagonist of a gory video game in real life. Sure, he was under the age of 15 and being both gaslit and lied to, but those individuals are permanently dead as a result. Blowing targets up was as easy as playing whack-a-mole, especially because after a while, the very human blood and guts that were spilled as a result looked similar to the meat you could get at a butcher shop.
Blood, when not derived from his own body or the orifices of loved ones, still looks like ketchup to him to this very day.]
Iiiii'd take that back if I were you.
[Following that line of dialogue are several distressed blinks. No, this morse code won't save him now...]
Why are you so hellbent on thinkin' that you're the bad guy? Theoretically speaking, there isn't just a universe, there's multiple. Being on this thing is proof of that shit, right?
Which mean that there's a lot of bad guys out there. A fuckton! A shitload. A SHITFUCKTONLOAD! Y'know, people who'll slice their enemies' dicks off just for funsies?!
So there's no way that you're, um, the baddest guy? Like, statistically... To ever exist in your timeline. It's all weird science bullshit. Don't ask me for the specifics. I'm too hot to be an actual nerd.