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locomo mod acct ([personal profile] locomodo) wrote in [community profile] locomo2021-08-13 04:59 pm

Downtime Log - Intro


Log 01 Downtime Intro
Maybe you were walking to class, or riding into battle, or at your father's funeral, or gazing into the abyss as you brush your teeth and think about your waning youth. Maybe you're from 1000 years ago, or the far-flung future. But it doesn't matter how different you are, because all passengers will wake up sprawled on the same floor of the same car...


The Perfectly Average Everyday Normal Train Car
As characters stir from their slumber, they'll notice their new(?) phones vibrating in their pockets. An unread message is waiting for them...

FROM: clownductor one

Welcome to the Existential Express, car #83045029342000001.

[CHARACTER NAME] is currently engaged in Tutorial Mode.

Objectives:
> Read the Existential Express (E2) brochure.
> Access the user directory and send a message.
> Ask one of the other passengers to be your friend.
> Find the exit door.

By completing car objectives, passengers may proceed through the exit and onto the next car.

Thank you for riding with the Existential Express. Please enjoy your journey into the great unknown.

>>>>SUBJECT: New Passengers
How is that? I attempted to make it sound welcoming.


The message, strangely, cuts off there. The brochure goes over all the basic 'what is a train' questions people may have, but nothing else.

However, characters may find that the exit door is locked until they complete the objectives, so it's icebreaker time! On the bright side, it seems this is a dining car, so there's a few nice plates of treats and a bar that magically serves beverages when people make orders. The exit door will be locked until the objectives are complete! (Please see OOC notes below for more details.)

In any case, when they unlock the door and move on through the exit, there is a walkway to the next car. Please watch your step, and check out the FAQ for more details on trying to leave the train!

Immediately proceeding the intro car is...


The Land of Corginia Car
As characters enter the car, their phones will notify them of a new objective…

> Lend a helping paw.



Because this historical city is occupied with... dogs! Mostly corgis. They are smart, verbal, and very good boys and girls. The dogs are happy to play with anyone, and will also help passengers get to anywhere they want to go. The car itself is basically Rome, with low doorways and ceilings.

And because corgis do have short legs and zero thumbs, they will sometimes need and ask for assistance. For example, you and a partner may need to help the corgis cross a river, give them belly rubs, or reach a ball on a high shelf. They are easily distracted, squirmy little babies and will make life very difficult, but they're just so darn cute!


The Museum Car
(tw: body horror)

As the characters enter the car, their phones will notify them of a new objective…

> Complete yourself.



As passengers enter this car, they'll find themselves feeling notably lighter. This might be because they're suddenly missing a leg, or perhaps an arm, or their eyes, or tongue. Whatever it may be, a part of them has been taken away. There's no pain, or danger to their lives from the missing part, it simply isn't there.

It's been whisked away and hidden somewhere in the musty old museum that they've found themselves in. Luckily, it's currently closed, so there's nothing stopping them from raiding everything in sight! The displays span all manner of topics, from history to biology to space. Passengers might even find displays on familiar historical events or persons from their home worlds as they search—the collection is seemingly endless! Just watch out, because sometimes objects (and body parts) will come to life and lunge through the glass at anyone who walks a little too close.

NOTE: Characters can snipe items from the display cases in the museum! However, they'll discover the items are actually toy replicas made of flimsy plastic. They're completely non-functional and will break if handled too roughly.


The Birth of the Wind Car
As the characters enter the car, their phones will notify them of a new objective…

> Collect all the korogu seeds.



The world that lies ahead of the passengers is vast and lush; a spectacle of nature that spans snow-capped mountains, dense forests, deserts, and lakes. Aside from unusually large and extremely territorial fauna (1, 2, 3), the car appears devoid of any signs of civilization, and passengers might think themselves completely alone…

… Until they hear the tinkling of a bell, and a cheery, "yahaha!" in the distance. Upon closer inspection, the car is in fact populated by small, wooden creatures known as korogus (here). They hide at the tops of trees and mountains, on lone islands in large lakes, and under rocks. Once a passenger stumbles across their hiding place—whether knowingly or otherwise—they'll appear in a puff of magic holding a golden korogu seed. Simply finding them isn't enough for them to hand over the precious item however, and they'll require passengers to offer up one truth in exchange for a seed. And don't bother lying, they'll give you a solid bonk on the head and disappear if you do!


Numbers
Numbers! Everyone starts with one that glows on their bodies — as a fun thread mechanic, we suggest they're somewhere visible, but it's up to you!



Because while this is not IC knowledge yet, numbers are determined by how troubled your character is. This may be based on their past actions and crimes, but also alienating habits, regrets, personality flaws, trauma, etc — a higher number does not necessarily mean they're a bad person, but it may signify a difficult time in their life, or substantial personal issues.

Numbers change as characters work through their issues... which we'll cover next time! However, for this log, please note that numbers will remain static. They may flicker or warp occasionally, but don't worry about them going up or down for the intro! As a bonus, numbers can glow in any color you would like.


OOC Notes
Car Order: While the cars are linear and in the order shown, characters can freely move between these four cars for the next three weeks — players may assume 1:1 IC:OOC time ratio.

Locks: Passengers may follow other characters out of cars after they've been unlocked — so in general, players can assume optional cars on downtime months are unlocked if they don't want to play in them. Likewise, if your character ICly would not participate in a car but you still want to play with those prompts, you can assume they're locked in and must complete objectives. Feel free to pick and choose what you'd like to play from any downtime log!

Update: We will also have a small update in the coming weeks — the setting won't change, but there will be a few more (optional!) aspects to play with later.

Feel free to direct questions to our Discord help channel. Welcome to Locomo, and have fun!





[community profile] locomo [community profile] e2 [community profile] traincation


FAQ & Game Info / Calendar / Taken
Applications / Reserves / Hiatus & Drops



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constrainer: (pic#15044320)

[personal profile] constrainer 2021-08-16 09:50 am (UTC)(link)
[ thankfully kurapika is uneducated in the ways of social media and has basically left everyone's social profiles unread bc he does not care... he will come to regret this and this whole interaction one day ]

I don't trust them. [ He clarifies. ] But I doubt what they're asking will reveal anything that isn't already known about us.

[ Is that a hint of bitterness in his tone? He still feels sore over what happened in the museum car, and feels like this is all an elaborate set up to taunt him. There's an anger in him that can't be fully concealed, his jaw tense when he stands again. ]

So long as they request answers that are easily answered, I'll respond. I'm willing to do so if it's to advance.

[ Because at the end of the day, it's moving forward in the cars that matters... allegedly. Kurapika is the sort that can set aside his own reservations when he has a goal in mind, that current goal being find out who's responsible for putting him here. Answering innocuous questions in exchange for moving closer to that goal seems like an adequate exchange - to him. ]
ascends: @mathun (70)

[personal profile] ascends 2021-08-17 06:47 am (UTC)(link)
[well, that is a point: the train—whatever is in charge of it, at least—knows more about its passengers than it should. but while suguru scans the horizon, he makes sure to watch his partner from the corner of his eye. interesting reaction after interesting reaction... someone is big mad about being here, huh...

and, like, fair? suguru doesn't enjoy being here, either, even if it is better than being dead. it's all but impossible to accomplish his goals in this place; he has shit to do back home.
]

Pragmatic, [he says as he turns back around, just as friendly as ever.] But what if the young woman you lied to was here?

[or: it's not just about what the train knows? It's about what others know, as well, especially if they're all to work together—but details, details. time to head back down this mountain to collect more seeds.]

Don't worry. Your secret is safe with me. [is it.] And so are whatever other secrets you choose to share.

[let him just pause for a second on this path to glance back over his shoulder.]

Is your name one of them?
constrainer: (pic#15044272)

[personal profile] constrainer 2021-08-18 07:42 am (UTC)(link)
Kurapika.

[ That, too, he answers honestly, easily making his way down the mountain alongside the other man. Despite his pressed suit (slightly wrinkled from like, you know, train shenans), he seems quite at home on mountainous terrain, nimbly avoiding places where it appears dirt or rocks may give way.

As for what the man says - he takes it with a grain of salt. He hardly seems trustworthy, after that little display. Or, he at least plays his cards close to his chest, and Kurapika can respect that, even if it's not a trait he finds good in a stranger to ally himself with. ]


There aren't many people in our set of cars, so I imagine we'll all come to know each other soon. [ Whether they like it or not, because of the evils of social media? ] I don't recall seeing you in the cars previous or in the app, however.

[ that is his way of returning the question ]
ascends: @kabaneno2 (34)

[personal profile] ascends 2021-08-20 01:11 am (UTC)(link)
[kurapika. suguru makes a mental note to peek at his profile later, just to See what there is to See—but he remains blandly polite as opposed to, like, outwardly curious, pretending to focus solely on the path ahead. he, too, is handling this trek back down the mountain with ease, despite his bulky, monk-y attire; he may even push the pace a bit, just to see how well kurapika does.

but with that question-that-is-not-a-question, suguru can't help but to chuckle.
]

Oh? I must be easier to miss than I thought. [haha! not like he's been in hiding for ten years or anything!! but anyway, as he finally graces kurapika with a glance:] I didn't linger in the other cars. I don't like to waste time—and I think you can agree.

[given that he is armed, quick on his feet, and observant? careful enough to keep track of the others on this train? all in all, an interesting individual to keep in mind, so:]

My name is Geto.

[monkeys don't get to call him by his first name :'c]
constrainer: (pic#15115873)

[personal profile] constrainer 2021-08-21 07:28 am (UTC)(link)
[ i forgot he fr calls ppl monkeys goodbye...

Kurapika doesn't offer an immediate verbal response to his introduction, just noting down his name in his memory. He needs to be focusing on keeping up, anyway, with the way this guy is speedrunning trekking down the mountain; not that Kuraipka minds, but he does find it a little odd. Then again, who's he to judge? At present, he doesn't look the part of someone who'd be great on this terrain. Perhaps the other man is the same.

He keeps up, but doesn't increase their speed. ]


Currently, I believe moving forward is the safest course of action.

[ He agrees - lingering in the cars doesn't seem like a good plan, as they don't know what happens if people just stay in them. Are there time limits to the objectives? What happens if you fail to clear one? With a few cars cleared behind them, there's at least a smidge of evidence that it's okay. For now. ]

Unless the objectives become violent, or otherwise impossible to clear. [ it's not unthinkable... in fact, it seems like things will escalate. ] In which case, I'm sure people will begin to refuse to move forward.
ascends: @zyuzyu2am2 (114)

[personal profile] ascends 2021-08-23 11:02 pm (UTC)(link)
[that much is true: moving forward seems to be their best hope for finding out, like, anything at all—and most of all, suguru wants to find a way out. playing with puppies and hunting down missing body parts was... something, that's for sure, but he has places to be; he has shit to do. he can't afford to waste time here.

and, you know. the company could be better.

but that's an interesting place to take this conversation, sir, because what makes an objective impossible? where is that line drawn? an interesting thing to think about—and thus suguru hums, thinking back to kurapika's last lie.
]

Will you?

[just as casual question, partner!]
constrainer: (pic#15044268)

[personal profile] constrainer 2021-09-02 05:43 am (UTC)(link)
I'll do anything, if I have reason to. [ which is vague, but is just clear enough to communicate his willingness for violence, if necessary. ] If I don't, I'll refuse.

[ If the objective says to kill someone, well, then he'd need to come up with a good enough reason to do it to follow through. Ample proof that advancing was actually beneficial to their cause. A sign that doing so would help him in his quest at home. And most importantly, find someone on the train that truly deserved to be killed. That'd be reason enough - maybe. But the objective by itself, just for the sake of moving forward? Right now, it doesn't cut it. ]

And yourself? You seem clever enough to surmise they may be selecting from us for some other purpose with these quests.