locomodo: (light mode)
locomo mod acct ([personal profile] locomodo) wrote in [community profile] locomo2021-08-13 04:59 pm

Downtime Log - Intro


Log 01 Downtime Intro
Maybe you were walking to class, or riding into battle, or at your father's funeral, or gazing into the abyss as you brush your teeth and think about your waning youth. Maybe you're from 1000 years ago, or the far-flung future. But it doesn't matter how different you are, because all passengers will wake up sprawled on the same floor of the same car...


The Perfectly Average Everyday Normal Train Car
As characters stir from their slumber, they'll notice their new(?) phones vibrating in their pockets. An unread message is waiting for them...

FROM: clownductor one

Welcome to the Existential Express, car #83045029342000001.

[CHARACTER NAME] is currently engaged in Tutorial Mode.

Objectives:
> Read the Existential Express (E2) brochure.
> Access the user directory and send a message.
> Ask one of the other passengers to be your friend.
> Find the exit door.

By completing car objectives, passengers may proceed through the exit and onto the next car.

Thank you for riding with the Existential Express. Please enjoy your journey into the great unknown.

>>>>SUBJECT: New Passengers
How is that? I attempted to make it sound welcoming.


The message, strangely, cuts off there. The brochure goes over all the basic 'what is a train' questions people may have, but nothing else.

However, characters may find that the exit door is locked until they complete the objectives, so it's icebreaker time! On the bright side, it seems this is a dining car, so there's a few nice plates of treats and a bar that magically serves beverages when people make orders. The exit door will be locked until the objectives are complete! (Please see OOC notes below for more details.)

In any case, when they unlock the door and move on through the exit, there is a walkway to the next car. Please watch your step, and check out the FAQ for more details on trying to leave the train!

Immediately proceeding the intro car is...


The Land of Corginia Car
As characters enter the car, their phones will notify them of a new objective…

> Lend a helping paw.



Because this historical city is occupied with... dogs! Mostly corgis. They are smart, verbal, and very good boys and girls. The dogs are happy to play with anyone, and will also help passengers get to anywhere they want to go. The car itself is basically Rome, with low doorways and ceilings.

And because corgis do have short legs and zero thumbs, they will sometimes need and ask for assistance. For example, you and a partner may need to help the corgis cross a river, give them belly rubs, or reach a ball on a high shelf. They are easily distracted, squirmy little babies and will make life very difficult, but they're just so darn cute!


The Museum Car
(tw: body horror)

As the characters enter the car, their phones will notify them of a new objective…

> Complete yourself.



As passengers enter this car, they'll find themselves feeling notably lighter. This might be because they're suddenly missing a leg, or perhaps an arm, or their eyes, or tongue. Whatever it may be, a part of them has been taken away. There's no pain, or danger to their lives from the missing part, it simply isn't there.

It's been whisked away and hidden somewhere in the musty old museum that they've found themselves in. Luckily, it's currently closed, so there's nothing stopping them from raiding everything in sight! The displays span all manner of topics, from history to biology to space. Passengers might even find displays on familiar historical events or persons from their home worlds as they search—the collection is seemingly endless! Just watch out, because sometimes objects (and body parts) will come to life and lunge through the glass at anyone who walks a little too close.

NOTE: Characters can snipe items from the display cases in the museum! However, they'll discover the items are actually toy replicas made of flimsy plastic. They're completely non-functional and will break if handled too roughly.


The Birth of the Wind Car
As the characters enter the car, their phones will notify them of a new objective…

> Collect all the korogu seeds.



The world that lies ahead of the passengers is vast and lush; a spectacle of nature that spans snow-capped mountains, dense forests, deserts, and lakes. Aside from unusually large and extremely territorial fauna (1, 2, 3), the car appears devoid of any signs of civilization, and passengers might think themselves completely alone…

… Until they hear the tinkling of a bell, and a cheery, "yahaha!" in the distance. Upon closer inspection, the car is in fact populated by small, wooden creatures known as korogus (here). They hide at the tops of trees and mountains, on lone islands in large lakes, and under rocks. Once a passenger stumbles across their hiding place—whether knowingly or otherwise—they'll appear in a puff of magic holding a golden korogu seed. Simply finding them isn't enough for them to hand over the precious item however, and they'll require passengers to offer up one truth in exchange for a seed. And don't bother lying, they'll give you a solid bonk on the head and disappear if you do!


Numbers
Numbers! Everyone starts with one that glows on their bodies — as a fun thread mechanic, we suggest they're somewhere visible, but it's up to you!



Because while this is not IC knowledge yet, numbers are determined by how troubled your character is. This may be based on their past actions and crimes, but also alienating habits, regrets, personality flaws, trauma, etc — a higher number does not necessarily mean they're a bad person, but it may signify a difficult time in their life, or substantial personal issues.

Numbers change as characters work through their issues... which we'll cover next time! However, for this log, please note that numbers will remain static. They may flicker or warp occasionally, but don't worry about them going up or down for the intro! As a bonus, numbers can glow in any color you would like.


OOC Notes
Car Order: While the cars are linear and in the order shown, characters can freely move between these four cars for the next three weeks — players may assume 1:1 IC:OOC time ratio.

Locks: Passengers may follow other characters out of cars after they've been unlocked — so in general, players can assume optional cars on downtime months are unlocked if they don't want to play in them. Likewise, if your character ICly would not participate in a car but you still want to play with those prompts, you can assume they're locked in and must complete objectives. Feel free to pick and choose what you'd like to play from any downtime log!

Update: We will also have a small update in the coming weeks — the setting won't change, but there will be a few more (optional!) aspects to play with later.

Feel free to direct questions to our Discord help channel. Welcome to Locomo, and have fun!





[community profile] locomo [community profile] e2 [community profile] traincation


FAQ & Game Info / Calendar / Taken
Applications / Reserves / Hiatus & Drops



FULL NAVIGATION
philandery: (pic#15081200)

[personal profile] philandery 2021-08-16 10:58 pm (UTC)(link)
[ ee-ee-oo-oo-aa-aa...

Sylvain's mouth twitches to the side, like he's considering whether he's getting bullshitted or whether he has truly slighted the animal companion. His gaze then drops down to the chuchus congregating around the tree trunk. The fiery blob among them is a concern. He hopes that is not smoke that he's seeing, beginning to waft upwards. ]


Will it eat any of those? [ (He's never seen a manta ray before... Even if they did exist in his world, they're tropical creatures, not anything to be found near Faerghus.) ]

Aww, me? I admit I'm pretty irresistible, but you ought to give yourself more credit.

[ Who's to say these slimes aren't also sticking around for Geto? It could be both. Their collective clown stink... ]
Edited 2021-08-16 23:31 (UTC)
ascends: @mathun (65)

[personal profile] ascends 2021-08-17 12:53 am (UTC)(link)
[that is definitely smoke, which geto notes—but says nothing about, merely pretending to consider the blobs of... whatever they are. he does have a curse that could eat them and suffer only, like, mild indigestion, buuuuut, lightly:]

I'm afraid not.

[it's a picky eater. anyway, calling himself irresistible... those sure are some gojo vibes, my friend, so geto is Judging?]

You ought to give yourself less. [just sayin.] But you're the one who drew their attention; you must have something they want. Food?

[you carrying a snack, sylvain? and said snack is not yourself.]
philandery: (pic#15081212)

[personal profile] philandery 2021-08-18 02:49 am (UTC)(link)
Rude. [ EXCUSE HIM HE IS AN ENTIRE MEAL! Sylvain takes back anything nice he's ever said about Geto before. (Which is nothing.) But seriously though, how the hell did a guy like him ever get past the first door...? These 'objectives' seem more like 'suggestions'. ]

Well that's too bad. [ Does Sylvain have to do everything around here...

He starts plucking acorns off the branches and chucking them down at the chuchus. The sounds and movements manage to distract them, a little. But the smoke at the base of the tree steadily grows, and (finally) so does Sylvain's sense of imminent danger. ]


You don't seem very bothered by any of this...?

[ Is he just gonna fly away on his weird fish and abandon him here... ]
Edited (everything) 2021-08-18 02:53 (UTC)
ascends: @neuchimonai (91)

[personal profile] ascends 2021-08-18 04:30 am (UTC)(link)
[sylvain is a slimfast shake at best. anyway: what does sylvain expect some poorly aimed branches to do, exactly? scare these slimes off? they seem intent on reaching sylvain come hell or high water, so it's going to take a little more than that, sir...

but while sylvain grapples with this reminder that he is, in fact, mortal, geto remains as cool as a cucumber.
]

Should I be?

[he's doing just fine, thanks—and while he wouldn't be opposed to leaving this guy in this tree? something, something, binding vow...]

You have time to take care of that, [he says, gesturing up at the korogu whose dancing has, hmm. taken on a sort of frantic energy. interesting.] And then, if you want to ask for help...

[well, he'll be here? probably. he wouldn't be AS rude about this if this kid wasn't... a total shit...]
Edited 2021-08-18 04:31 (UTC)
philandery: (pic#15081245)

[personal profile] philandery 2021-08-20 01:04 am (UTC)(link)
[ every time i have to reread 'slimfast shake'... also ty jenna for supplying this question, jenna if u out there ur a real one 😊

Sylvain considers his options, and neither are great, but one of them most likely results in grievous and/or fatal harm while the other can only bruise his pride at worst. And considering he's already quite low on self-respect, he sees no issue compromising. His gaze tilts up to where the korogu is rattling away, as if shivering with fear. Poor thing... ]


You got any seeds to spare?

[ The korogu considers Sylvain for a moment, and though it might find him lacking, it does not want its tree to go up in flames any more than Sylvain does. So it makes a sound of acknowledgement and hops off its perch, hovering down and landing neatly on his shoulder. ]

Ya-ha-ha! What is your biggest regret?

[ (How does he even begin to pick.) Wait, he's got a good one: ]

That I got stuck in this tree with that guy—

[ Bonk! He gets thwacked on the noggin'. And yet the korogu persists, because it doesn't have the option of waiting for someone else to intervene while its home is getting wrecked by chuchus. ]

Uh, that I didn't get a chance to ask Hilda out to—

[ Bonk! ]

—Ah! Okay fine! I regret... err... [ (He gets bonked a third time for being too slow.) ] —being born with a crest! Cut it out already!

[ The korogu leaps off his shoulder with a tiny noise of acknowledgement and sails over to Geto, depositing the golden seed directly into his lap before poof'ing out of sight with one last jingle. ]

Well? Will you help now? Pretty please, cherry on top?
ascends: @picjj5jg10 (102)

[personal profile] ascends 2021-08-23 11:02 pm (UTC)(link)
[sylvain is free to waste as much time as he pleases, given that geto is sitting safely atop his curse? geto, at least, has all the time in the world—and so geto remains silent, watching the show unfold. entertainment at its finest, really. backing this monkey into a corner is the most fun he's had in days, because he is, as we know, the worst.

and the korogu does ask an interesting question! the sort of question suguru would go to great lengths to avoid—but after a few weak attempts to dodge it (only to get smacked, much to geto's amusement), sylvain finally provides a satisfactory answer. well! another seed is useful; so, too, is information.

but yes, yes, escaping the tree. as geto plucks the seed from his lap, the manta ray positions itself right by the branch sylvain is stuck on, angling itself so that sylvain can easily step onto its back.

(just don't expect geto to offer a helping hand. germs... 😷)
]

I was starting to think you'd never give an honest answer, [he says, almost conversationally, as sylvain settles behind him.] Lying must come easily to you.

[he's just sayin'. but as they set off over this field, the manta silently gliding to higher ground in the distance:]

Or you must really hate this "crest" of yours.

[like, duh! it's a regret! but geto wants to see what sylvain chooses to say—or not say.]
Edited (i can't use the same icon twice in one thread!!!!!!) 2021-08-23 23:03 (UTC)
philandery: (pic#15081260)

[personal profile] philandery 2021-08-24 12:15 am (UTC)(link)
[ (Eww it's not like Sylvain wants to hold hands with Geto anyway.) Sylvain takes the backseat that's offered to him with a nod of thanks, awkwardly curling up to make all his limbs fit. There's two of them and only one manta ray... ]

Hey now, you try being put on the spot.

[ No, Geto is 100% correct in his observation. Sylvain is a liar through and through, he just covers it better than most though he doesn't always get away with it (as in this case). And Geto must a thing or two about lying himself, if he's so easily picked up on it. Don't think you're fooling him, mister top knot. ]

Oh, so you wanna hear my sob story? How long do I have to tell it?

[ Possibly not long at all, because he lurches forward when the manta ray suddenly changes its flight trajectory. (He's only a C+ in flying, and there isn't even a harness on this creature...!) ]

Whoa—

[ He ends up very unintentionally clinging to Geto's back, like a maiden in distress... Or a scared monkey... ]
ascends: @KIYORO2 (42)

1/2 for angy

[personal profile] ascends 2021-08-24 03:21 am (UTC)(link)
[a pretty hefty manta ray, thanks—but as sylvain's comfort is not on geto's list of priorities, geto makes, like, no attempt to give him any extra room. monkeys don't have access to any in-flight amenities... sad...

and maybe it's his lack of hospitality that bites him in the ass? for as this curse sails right along, geto's passenger—whose proximity geto is only tolerating because he must—clutches geto's robes, fingers hooking into the fabric as he attempts to steady himself.

unforgivable.

sylvain can almost certainly feel geto tense; sylvain may, if he isn't too focused on what's going on beneath them, catch sight of geto casting a look back over his shoulder, eyes narrowed to a dangerous degree. a threat—
]
ascends: @zyuzyu2am2 (120)

[personal profile] ascends 2021-08-24 03:21 am (UTC)(link)
[—which lasts all of a second, because that binding vow is inescapable. damn. time to face forward once more, keeping his face hidden from view as he says, perfectly calmly:]

Dramatic, aren't you? [god!!] You're not going to fall. Sit back.

[let gooooooooo, holy shit, there is no dry cleaning in! this! car!!!]

You didn't say that you were afraid of heights.
philandery: (pic#15081232)

[personal profile] philandery 2021-08-24 04:23 am (UTC)(link)
[ Sylvain's learned from an early age to detect killing intent, and Geto's doesn't escape his notice. It's sharp and sudden, so quick he really nearly misses it—it's the movement rather than the expression that tips him off, a suspicion more so than an observation.

It makes his blood turn cold for two heartbeats, but he pretends he didn't notice—he is plenty distracted by the strange, rolling movements of the manta ray underneath them.

He releases Geto carefully, not wanting to draw more attention to himself, and forces a laugh. It's easy enough to pass it off as embarrassment, even if he feels his gut curdle with dread. ]


Sorry! I'm terrified of heights! [ (No, that is absolutely not what spooked him.)

(The sooner he can get back to ground and away from this man, the better.) In the meantime, Sylvain talks out of his ass as a self-preservation instinct? A distraction tactic. ]


Is this how you usually get around places?