Entry tags:
- *downtime,
- *event,
- danganronpa: toko fukawa,
- fe3h: claude von riegan,
- fe3h: sylvain jose gautier,
- ffxiv: ardbert,
- gbf: beatrix,
- genshin impact: diluc ragnvindr,
- genshin impact: kaeya alberich,
- jjk: satoru gojo,
- jjk: suguru geto,
- solo leveling: sung jinwoo,
- star wars: anakin skywalker,
- star wars: cal kestis,
- star wars: obi-wan kenobi,
- sweet home: eunyoo lee
Downtime Log - Intro
Log 01 Downtime Intro
Maybe you were walking to class, or riding into battle, or at your father's funeral, or gazing into the abyss as you brush your teeth and think about your waning youth. Maybe you're from 1000 years ago, or the far-flung future. But it doesn't matter how different you are, because all passengers will wake up sprawled on the same floor of the same car...
The Perfectly Average Everyday Normal Train Car
As characters stir from their slumber, they'll notice their new(?) phones vibrating in their pockets. An unread message is waiting for them...
FROM: clownductor one
Welcome to the Existential Express, car #83045029342000001.
[CHARACTER NAME] is currently engaged in Tutorial Mode.
Objectives:
> Read the Existential Express (E2) brochure.
> Access the user directory and send a message.
> Ask one of the other passengers to be your friend.
> Find the exit door.
By completing car objectives, passengers may proceed through the exit and onto the next car.
Thank you for riding with the Existential Express. Please enjoy your journey into the great unknown.
>>>>SUBJECT: New Passengers
How is that? I attempted to make it sound welcoming.
The message, strangely, cuts off there. The brochure goes over all the basic 'what is a train' questions people may have, but nothing else.
However, characters may find that the exit door is locked until they complete the objectives, so it's icebreaker time! On the bright side, it seems this is a dining car, so there's a few nice plates of treats and a bar that magically serves beverages when people make orders. The exit door will be locked until the objectives are complete! (Please see OOC notes below for more details.)
In any case, when they unlock the door and move on through the exit, there is a walkway to the next car. Please watch your step, and check out the FAQ for more details on trying to leave the train!
Immediately proceeding the intro car is...
The Land of Corginia Car
As characters enter the car, their phones will notify them of a new objective…

Because this historical city is occupied with... dogs! Mostly corgis. They are smart, verbal, and very good boys and girls. The dogs are happy to play with anyone, and will also help passengers get to anywhere they want to go. The car itself is basically Rome, with low doorways and ceilings.
And because corgis do have short legs and zero thumbs, they will sometimes need and ask for assistance. For example, you and a partner may need to help the corgis cross a river, give them belly rubs, or reach a ball on a high shelf. They are easily distracted, squirmy little babies and will make life very difficult, but they're just so darn cute!
The Museum Car
(tw: body horror)
As the characters enter the car, their phones will notify them of a new objective…

As passengers enter this car, they'll find themselves feeling notably lighter. This might be because they're suddenly missing a leg, or perhaps an arm, or their eyes, or tongue. Whatever it may be, a part of them has been taken away. There's no pain, or danger to their lives from the missing part, it simply isn't there.
It's been whisked away and hidden somewhere in the musty old museum that they've found themselves in. Luckily, it's currently closed, so there's nothing stopping them from raiding everything in sight! The displays span all manner of topics, from history to biology to space. Passengers might even find displays on familiar historical events or persons from their home worlds as they search—the collection is seemingly endless! Just watch out, because sometimes objects (and body parts) will come to life and lunge through the glass at anyone who walks a little too close.
NOTE: Characters can snipe items from the display cases in the museum! However, they'll discover the items are actually toy replicas made of flimsy plastic. They're completely non-functional and will break if handled too roughly.
The Birth of the Wind Car
As the characters enter the car, their phones will notify them of a new objective…

The world that lies ahead of the passengers is vast and lush; a spectacle of nature that spans snow-capped mountains, dense forests, deserts, and lakes. Aside from unusually large and extremely territorial fauna (1, 2, 3), the car appears devoid of any signs of civilization, and passengers might think themselves completely alone…
… Until they hear the tinkling of a bell, and a cheery, "yahaha!" in the distance. Upon closer inspection, the car is in fact populated by small, wooden creatures known as korogus (here). They hide at the tops of trees and mountains, on lone islands in large lakes, and under rocks. Once a passenger stumbles across their hiding place—whether knowingly or otherwise—they'll appear in a puff of magic holding a golden korogu seed. Simply finding them isn't enough for them to hand over the precious item however, and they'll require passengers to offer up one truth in exchange for a seed. And don't bother lying, they'll give you a solid bonk on the head and disappear if you do!
Numbers
Numbers! Everyone starts with one that glows on their bodies — as a fun thread mechanic, we suggest they're somewhere visible, but it's up to you!

Because while this is not IC knowledge yet, numbers are determined by how troubled your character is. This may be based on their past actions and crimes, but also alienating habits, regrets, personality flaws, trauma, etc — a higher number does not necessarily mean they're a bad person, but it may signify a difficult time in their life, or substantial personal issues.
Numbers change as characters work through their issues... which we'll cover next time! However, for this log, please note that numbers will remain static. They may flicker or warp occasionally, but don't worry about them going up or down for the intro! As a bonus, numbers can glow in any color you would like.
OOC Notes
Car Order: While the cars are linear and in the order shown, characters can freely move between these four cars for the next three weeks — players may assume 1:1 IC:OOC time ratio.
Locks: Passengers may follow other characters out of cars after they've been unlocked — so in general, players can assume optional cars on downtime months are unlocked if they don't want to play in them. Likewise, if your character ICly would not participate in a car but you still want to play with those prompts, you can assume they're locked in and must complete objectives. Feel free to pick and choose what you'd like to play from any downtime log!
Update: We will also have a small update in the coming weeks — the setting won't change, but there will be a few more (optional!) aspects to play with later.
Feel free to direct questions to our Discord help channel. Welcome to Locomo, and have fun!
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no subject
That depends on what you want to know. [ He says, his tone formal. As goofy as this guy seems (reminds him of Leorio's childish eagerness around women), Kurapika reminds himself that everyone aboard can't be crossed off the "may be involved" list just yet - he can't lower his guard. ] And how much you're willing to tell me about yourself in return.
[ But he's willing to play along for a little bit, if only to learn more about this bizarre person (why is he so calm, for example?? Should he be suspicious of it??) ]
Although, if your interest only extends to a "date," I'll have to decline to answer.
no subject
That said it's true Sylvain falls on the more harmless side of the chaos-causing spectrum. Not that he isn't a terrible person for making girls cry out of a misplaced sense of bitterness towards an outdated social construct, but uh, he's not the sort of person to commit genocide for profit.
.............Anyway. ]
I'll tell you everything you wanna know! [ He spreads out his arms in a very (cringe) welcoming way. ]
Aww, don't be like that. Isn't that what friends do? Get to know each other better? [ And then maybe NExT TIME it can be a ReAL DATE... ]
no subject
...Very well. [ He begrudgingly agrees, glad at least they're on the "friends" track instead of the "date" track for the time being. Frankly, it doesn't matter to him if this guy is attracted to him or not (also crying at Kurapika just thinking Sylvain is gay this entire time), he just wants to move on with his life. ] Then, why don't you tell me your profession, to start? You're very calm about all this.
[ Or good at hiding whatever it is he's truly feeling, which is equally possible. ]
no subject
That's a good thing, right...? [ What, does Kurapika expect him to panic over free food and drinks? (also crying, i hope sylvain leaves this thread none the wiser) Maybe he should be more wary of poisoning but nobody else in the car has suffered any ill-effects from what he can tell. ]
I'm a student at the Officer's Academy, and heir to House Gautier. Wouldn't say I've got my life's work figured out yet, [ As in... a job class...? ] but I'll probably end up as another knight of the Kingdom.
[ Blah blah blah, his life is pretty boring by his standards and he doubts any of it makes sense to someone outside Fódlan. ]
How about you?
[ For once, some genuine interest shows on his face. Despite his unsavory habits, he's actually a people person and likes socializing... ]
no subject
I work in private security, right now.
[ In the moment, he decides this is probably the easiest way to describe his profession, for now... if he brings up having a Hunter's license, he might have to answer what kind of Hunter he is, and he doesn't want to bring up the organized crime unless he's made to. ]
Not so different from a knight, if I'm understanding you correctly. You mean to say you'll serve a lord, after you inherit your title?
no subject
Right, though not just any lord. I'll be serving His Majesty, the King of Faerghus.
[ ...That'll eventually be Dimitri, who's actually on the car with them too. But Sylvain doesn't see a reason to single him out to a stranger. ]
I take it that means you're pretty good at fighting?
[ Kurapika doesn't look like it, with that slim build and those delicate features... But then again, Sylvain's gotten his ass handed to him more times than he can count by classmates he would qualify as pretty and/or petite, so appearances absolutely don't mean a thing. ]
no subject
[ It's said without an ounce of hesitation, his voice firm. ]
I'm sure you can, as well. [ He continues, dryly, as if he isn't totally convinced by the words, even if he says them himself. He's giving Sylvain another obvious once over for some sign of a weapon, or proof to back up his claims about being a knight in training. ] Protecting royalty is an important job, after all. I'm familiar with the pressure.
[ As in, they probably don't let just any old joe protect the King in this "Faerghus" place, he has to guess. ]
You're not worried about your King, right now? I suppose you did say you're only a student.
no subject
...It's just that the whole idea is chalked up to tradition, where he comes from. Boys grew up dreaming of wearing armor and performing heroic deeds, something so deeply ingrained into their history no one questioned it in any significant capacity. Once Sylvain is actually given an important task, he'll pull through, but until then he doesn't sweat the nebulous, hypothetical details. (He tends to ignore foresight is what it is.)
As for his 'king', while Dimitri may be insanely strong, and far more reliable of the two... Sylvain does genuinely care about his safety and wellbeing. ]
I am worried, yeah, but staying worried doesn't help anyone. Most I can do is try to get out of here.
[ Anyway, aren't they around the same age...? Kurapika makes it sound like being a student is exclusive to Sylvain. ]
...Guess I should be wondering why you aren't taking classes. And what do you do to relax from all that stress?
[ Since there'd been the mention of work pressure and all... (This is where Sylvain says too much frowning will cause wrinkles, etc.) ]
no subject
[ alas, Kurapika has never known the pain of sitting at a desk in a traditional "classroom" setting... children in the village learned and studied from teachers and elders, but from what he's seen of the common world, it wasn't anything quite like the brick and mortar schools everywhere else. He lets the thoughts pass him by quickly so he doesn't linger on them - of studying in the Kurta village on his own, under his parents' roof. ]
But that is what I do in the time that I'm not working. Study. [ which, he pointedly does not refer to as "free time".... there is no being free of his labor ] I can't say you seem the type to do the same.
[ Kurapika doesn't say this with the intention to insult (he means this as literally as possible), but it certainly could be taken as one, with the flat way he says it. ]