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locomo mod acct ([personal profile] locomodo) wrote in [community profile] locomo2021-08-13 04:59 pm

Downtime Log - Intro


Log 01 Downtime Intro
Maybe you were walking to class, or riding into battle, or at your father's funeral, or gazing into the abyss as you brush your teeth and think about your waning youth. Maybe you're from 1000 years ago, or the far-flung future. But it doesn't matter how different you are, because all passengers will wake up sprawled on the same floor of the same car...


The Perfectly Average Everyday Normal Train Car
As characters stir from their slumber, they'll notice their new(?) phones vibrating in their pockets. An unread message is waiting for them...

FROM: clownductor one

Welcome to the Existential Express, car #83045029342000001.

[CHARACTER NAME] is currently engaged in Tutorial Mode.

Objectives:
> Read the Existential Express (E2) brochure.
> Access the user directory and send a message.
> Ask one of the other passengers to be your friend.
> Find the exit door.

By completing car objectives, passengers may proceed through the exit and onto the next car.

Thank you for riding with the Existential Express. Please enjoy your journey into the great unknown.

>>>>SUBJECT: New Passengers
How is that? I attempted to make it sound welcoming.


The message, strangely, cuts off there. The brochure goes over all the basic 'what is a train' questions people may have, but nothing else.

However, characters may find that the exit door is locked until they complete the objectives, so it's icebreaker time! On the bright side, it seems this is a dining car, so there's a few nice plates of treats and a bar that magically serves beverages when people make orders. The exit door will be locked until the objectives are complete! (Please see OOC notes below for more details.)

In any case, when they unlock the door and move on through the exit, there is a walkway to the next car. Please watch your step, and check out the FAQ for more details on trying to leave the train!

Immediately proceeding the intro car is...


The Land of Corginia Car
As characters enter the car, their phones will notify them of a new objective…

> Lend a helping paw.



Because this historical city is occupied with... dogs! Mostly corgis. They are smart, verbal, and very good boys and girls. The dogs are happy to play with anyone, and will also help passengers get to anywhere they want to go. The car itself is basically Rome, with low doorways and ceilings.

And because corgis do have short legs and zero thumbs, they will sometimes need and ask for assistance. For example, you and a partner may need to help the corgis cross a river, give them belly rubs, or reach a ball on a high shelf. They are easily distracted, squirmy little babies and will make life very difficult, but they're just so darn cute!


The Museum Car
(tw: body horror)

As the characters enter the car, their phones will notify them of a new objective…

> Complete yourself.



As passengers enter this car, they'll find themselves feeling notably lighter. This might be because they're suddenly missing a leg, or perhaps an arm, or their eyes, or tongue. Whatever it may be, a part of them has been taken away. There's no pain, or danger to their lives from the missing part, it simply isn't there.

It's been whisked away and hidden somewhere in the musty old museum that they've found themselves in. Luckily, it's currently closed, so there's nothing stopping them from raiding everything in sight! The displays span all manner of topics, from history to biology to space. Passengers might even find displays on familiar historical events or persons from their home worlds as they search—the collection is seemingly endless! Just watch out, because sometimes objects (and body parts) will come to life and lunge through the glass at anyone who walks a little too close.

NOTE: Characters can snipe items from the display cases in the museum! However, they'll discover the items are actually toy replicas made of flimsy plastic. They're completely non-functional and will break if handled too roughly.


The Birth of the Wind Car
As the characters enter the car, their phones will notify them of a new objective…

> Collect all the korogu seeds.



The world that lies ahead of the passengers is vast and lush; a spectacle of nature that spans snow-capped mountains, dense forests, deserts, and lakes. Aside from unusually large and extremely territorial fauna (1, 2, 3), the car appears devoid of any signs of civilization, and passengers might think themselves completely alone…

… Until they hear the tinkling of a bell, and a cheery, "yahaha!" in the distance. Upon closer inspection, the car is in fact populated by small, wooden creatures known as korogus (here). They hide at the tops of trees and mountains, on lone islands in large lakes, and under rocks. Once a passenger stumbles across their hiding place—whether knowingly or otherwise—they'll appear in a puff of magic holding a golden korogu seed. Simply finding them isn't enough for them to hand over the precious item however, and they'll require passengers to offer up one truth in exchange for a seed. And don't bother lying, they'll give you a solid bonk on the head and disappear if you do!


Numbers
Numbers! Everyone starts with one that glows on their bodies — as a fun thread mechanic, we suggest they're somewhere visible, but it's up to you!



Because while this is not IC knowledge yet, numbers are determined by how troubled your character is. This may be based on their past actions and crimes, but also alienating habits, regrets, personality flaws, trauma, etc — a higher number does not necessarily mean they're a bad person, but it may signify a difficult time in their life, or substantial personal issues.

Numbers change as characters work through their issues... which we'll cover next time! However, for this log, please note that numbers will remain static. They may flicker or warp occasionally, but don't worry about them going up or down for the intro! As a bonus, numbers can glow in any color you would like.


OOC Notes
Car Order: While the cars are linear and in the order shown, characters can freely move between these four cars for the next three weeks — players may assume 1:1 IC:OOC time ratio.

Locks: Passengers may follow other characters out of cars after they've been unlocked — so in general, players can assume optional cars on downtime months are unlocked if they don't want to play in them. Likewise, if your character ICly would not participate in a car but you still want to play with those prompts, you can assume they're locked in and must complete objectives. Feel free to pick and choose what you'd like to play from any downtime log!

Update: We will also have a small update in the coming weeks — the setting won't change, but there will be a few more (optional!) aspects to play with later.

Feel free to direct questions to our Discord help channel. Welcome to Locomo, and have fun!





[community profile] locomo [community profile] e2 [community profile] traincation


FAQ & Game Info / Calendar / Taken
Applications / Reserves / Hiatus & Drops



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sociably: having to make my own icons....disgusting (pic#15068717)

[personal profile] sociably 2021-08-28 08:17 pm (UTC)(link)
[ It would be so cool if he could shoot laser beams from his hands, tbh. Regardless, she's not too fussed about his answer, her brain naturally assuming that he must have some other super secret power up his sleeve to make him bodyguard-worthy. ]

Oh yeah, a lot of people can use magic where I come from. Not me [ she pouts a little at this admittance ] but it's pretty common. A lot of the crew on the Grandcypher can use magic! It's really handy when we want to put on shows for big parties and stuff like that.

[ And like....to kill the baddies they face, but let's be real, parties are way cooler and funner. She tips her head a little, resting her cheek on the knuckles of one hand. ]

And I guess....I'd call magic anything you can do without needing to use a physical weapon. So like conjuring up big fireballs or being able to move the water in nearby lakes and rivers, that kinda stuff.
constrainer: (pic#15044323)

[personal profile] constrainer 2021-09-02 06:35 am (UTC)(link)
[ Nod nod... sounds about like what he considers magic, too. Kurapika settles back into his seat, mulling over how much he should actually open up to this woman; as hard as it is to accept, it's obvious everyone on this train is from some different iteration of "the world" at large, if what she's saying is true. That's the only explanation for such difference in their experiences... and the idea isn't unimaginable to him, considering the whole. Magical train appearing from nowhere, and being currently on the way to a hashtag never before seen other world at his current canon point. He tilts his head a fraction. It can't be that dangerous to say a little, her earnestness and otherworldliness considered. ]

Then, you might consider what I do magic. [ He does conjure things out of thin air... but not lasers. ] Even so, it's not anything close to summoning fire or water, I'm afraid.

[ His eyes meander over to the door at the other end of the car. ]

If what lies ahead is dangerous, you'll see it soon enough.
sociably: (pic#15037613)

[personal profile] sociably 2021-09-03 12:37 am (UTC)(link)
[ She's not sure she's convinced that this train thing is all that terrifying - it seems nice inside! its given them food! its let them keep their weapons! - but Beatrix can also understand that she's usually not the brains of any operation as much as she wants to be. If this guy thinks there might be the possibility of something dangerous up ahead, then she'll trust him on that.

Her gaze follows his to the door—and immediately her face brightens up. ]


Oh yeah, we're supposed to make friends to get out of this car, right? We can try opening the door then, since we're friends now.

[ Or at least, she thinks they're friends, which obviously means their friends. And also maybe she's kind of hoping that whatever's on the other side is dangerous enough that it'll prompt him to use his magic so she can witness it in person. He makes it seem so mysterious, surely it must be cool!! ]