Entry tags:
- *downtime,
- *event,
- danganronpa: toko fukawa,
- fe3h: claude von riegan,
- fe3h: sylvain jose gautier,
- ffxiv: ardbert,
- gbf: beatrix,
- genshin impact: diluc ragnvindr,
- genshin impact: kaeya alberich,
- jjk: satoru gojo,
- jjk: suguru geto,
- solo leveling: sung jinwoo,
- star wars: anakin skywalker,
- star wars: cal kestis,
- star wars: obi-wan kenobi,
- sweet home: eunyoo lee
Downtime Log - Intro
Log 01 Downtime Intro
Maybe you were walking to class, or riding into battle, or at your father's funeral, or gazing into the abyss as you brush your teeth and think about your waning youth. Maybe you're from 1000 years ago, or the far-flung future. But it doesn't matter how different you are, because all passengers will wake up sprawled on the same floor of the same car...
The Perfectly Average Everyday Normal Train Car
As characters stir from their slumber, they'll notice their new(?) phones vibrating in their pockets. An unread message is waiting for them...
FROM: clownductor one
Welcome to the Existential Express, car #83045029342000001.
[CHARACTER NAME] is currently engaged in Tutorial Mode.
Objectives:
> Read the Existential Express (E2) brochure.
> Access the user directory and send a message.
> Ask one of the other passengers to be your friend.
> Find the exit door.
By completing car objectives, passengers may proceed through the exit and onto the next car.
Thank you for riding with the Existential Express. Please enjoy your journey into the great unknown.
>>>>SUBJECT: New Passengers
How is that? I attempted to make it sound welcoming.
The message, strangely, cuts off there. The brochure goes over all the basic 'what is a train' questions people may have, but nothing else.
However, characters may find that the exit door is locked until they complete the objectives, so it's icebreaker time! On the bright side, it seems this is a dining car, so there's a few nice plates of treats and a bar that magically serves beverages when people make orders. The exit door will be locked until the objectives are complete! (Please see OOC notes below for more details.)
In any case, when they unlock the door and move on through the exit, there is a walkway to the next car. Please watch your step, and check out the FAQ for more details on trying to leave the train!
Immediately proceeding the intro car is...
The Land of Corginia Car
As characters enter the car, their phones will notify them of a new objective…

Because this historical city is occupied with... dogs! Mostly corgis. They are smart, verbal, and very good boys and girls. The dogs are happy to play with anyone, and will also help passengers get to anywhere they want to go. The car itself is basically Rome, with low doorways and ceilings.
And because corgis do have short legs and zero thumbs, they will sometimes need and ask for assistance. For example, you and a partner may need to help the corgis cross a river, give them belly rubs, or reach a ball on a high shelf. They are easily distracted, squirmy little babies and will make life very difficult, but they're just so darn cute!
The Museum Car
(tw: body horror)
As the characters enter the car, their phones will notify them of a new objective…

As passengers enter this car, they'll find themselves feeling notably lighter. This might be because they're suddenly missing a leg, or perhaps an arm, or their eyes, or tongue. Whatever it may be, a part of them has been taken away. There's no pain, or danger to their lives from the missing part, it simply isn't there.
It's been whisked away and hidden somewhere in the musty old museum that they've found themselves in. Luckily, it's currently closed, so there's nothing stopping them from raiding everything in sight! The displays span all manner of topics, from history to biology to space. Passengers might even find displays on familiar historical events or persons from their home worlds as they search—the collection is seemingly endless! Just watch out, because sometimes objects (and body parts) will come to life and lunge through the glass at anyone who walks a little too close.
NOTE: Characters can snipe items from the display cases in the museum! However, they'll discover the items are actually toy replicas made of flimsy plastic. They're completely non-functional and will break if handled too roughly.
The Birth of the Wind Car
As the characters enter the car, their phones will notify them of a new objective…

The world that lies ahead of the passengers is vast and lush; a spectacle of nature that spans snow-capped mountains, dense forests, deserts, and lakes. Aside from unusually large and extremely territorial fauna (1, 2, 3), the car appears devoid of any signs of civilization, and passengers might think themselves completely alone…
… Until they hear the tinkling of a bell, and a cheery, "yahaha!" in the distance. Upon closer inspection, the car is in fact populated by small, wooden creatures known as korogus (here). They hide at the tops of trees and mountains, on lone islands in large lakes, and under rocks. Once a passenger stumbles across their hiding place—whether knowingly or otherwise—they'll appear in a puff of magic holding a golden korogu seed. Simply finding them isn't enough for them to hand over the precious item however, and they'll require passengers to offer up one truth in exchange for a seed. And don't bother lying, they'll give you a solid bonk on the head and disappear if you do!
Numbers
Numbers! Everyone starts with one that glows on their bodies — as a fun thread mechanic, we suggest they're somewhere visible, but it's up to you!

Because while this is not IC knowledge yet, numbers are determined by how troubled your character is. This may be based on their past actions and crimes, but also alienating habits, regrets, personality flaws, trauma, etc — a higher number does not necessarily mean they're a bad person, but it may signify a difficult time in their life, or substantial personal issues.
Numbers change as characters work through their issues... which we'll cover next time! However, for this log, please note that numbers will remain static. They may flicker or warp occasionally, but don't worry about them going up or down for the intro! As a bonus, numbers can glow in any color you would like.
OOC Notes
Car Order: While the cars are linear and in the order shown, characters can freely move between these four cars for the next three weeks — players may assume 1:1 IC:OOC time ratio.
Locks: Passengers may follow other characters out of cars after they've been unlocked — so in general, players can assume optional cars on downtime months are unlocked if they don't want to play in them. Likewise, if your character ICly would not participate in a car but you still want to play with those prompts, you can assume they're locked in and must complete objectives. Feel free to pick and choose what you'd like to play from any downtime log!
Update: We will also have a small update in the coming weeks — the setting won't change, but there will be a few more (optional!) aspects to play with later.
Feel free to direct questions to our Discord help channel. Welcome to Locomo, and have fun!
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no subject
Surely he can't just poke his nose into business that isn't his and then walk off. He'd gotten help for his own missing part, after all. Pay it forward like those Starbucks drive-thrus. ]
Maybe the train's playing a joke with you. [ A sick one. ] Want some help getting it down?
[ It's not going to, uh. Lunge at him or anything, right. Like Jinwoo will happily bap its nose if it does but that's some serious jumpscare. ]
no subject
Well I did laugh, so I guess it's got me there. [ He shrugs lopsidedly, then pulls his eyes down again to give the guy another look. ] I wouldn't say no.
[ He's not remotely above charity at this point, let the able-bodied fella pull his weight here. ]
Honestly I was just gonna knock it over but I dunno if that'll break it or wake it, y'know? [ Please tell him you've noticed all the little bits and bobs occasionally gaining minds of their own. He'd be hard pressed not to with all the broken glass from the antics of so many over-excited ancient artifacts and severed hands. ]
no subject
But he has noticed that the museum's items seem to come alive suddenly and randomly. If this thing does try and attack him, Jinwoo will at least be ready for it. He's killed so many monstrous beasts over the past few months he's got a whole title for it at this point. ]
I know.
[ There's suddenly a dagger in his hand that definitely wasn't there before, and he steps forward, preparing to jump up at it. So what if it's over 10 feet tall, that's nothing when up against what's basically a shounen protagonist. ]
I'll just take its head off and your leg should come down with it.
no subject
[ Anyway, this guy doesn't waste time, does he?? Knives out, squaring up for some mythical eight-foot vertical leap, he's moving with enough confidence to not give Vidal much pause. When you bump shoulders with enough vampires and mutants in and out of the office, you stop getting surprised when someone in the vicinity up and pings like a jumping spider. (Just kinda jealous.) ]
[ Anyway, he's got some different concerns. ]
All right, you gonna catch it too? [ Said as he pushes himself off of the case and hops his way forward to the next one, as close as he can manage to the taxidermy and still have some support. Not exactly upset with this plan, just... uncertain. ] I got no leg, I got a bad arm, I am not exactly what you'd call the epitome of reflex at the moment.
[ Like by all means he's up front ready to try, but he's mostly just got visions of that leg hitting the floor a hundred different ways and snapping the ankle, or slamming those jaws shut and sinking the teeth in. And if that happens this man owes him three to six weeks of piggybacks. ]
no subject
That question does give Jinwoo some pause. He hadn't planned that far ahead, so it's a good thing it was brought up. The hesitation only lasts a brief moment, and then a couple of seconds later, his shadow extends and warps on the floor. From out of it comes an orc, its expression puzzled as it stares at Vidal, then turns to Jinwoo for instruction. ]
He'll catch it.
[ We love the convenience of extra hands on deck. The orc gives Vidal a little wave. If he could speak, he'd probably even give a polite greeting.
And should things go south, Jinwoo can spare this guy for those piggyback rides. ]
no subject
[ Anyway, that's him. Thinking five steps ahead so the rest of you yahoos don't have to. His eyes jump down to the hint of movement on the floor, half expecting to fend off another skittering Addams Family hand, but it's simply the light— wait, the light isn't shifting. It's the shadow shifting of its own accord. ]
[ Which doesn't startle him as much as it ought to, probably, but what he could not have anticipated was a whole-ass 3D figure crawling out of it. He doesn't jump either, but it does pretty blatantly put him on guard, has him bracing himself against the case... Once thing is confirmed friend-not-foe, though, his eyes go wide as dinner plates for other reasons. ]
... All right. [ Sounding about 300% distracted, raising a finger as if teetering on the brink of a now hold on a second, but instead he snaps back to business. ] I have a lot of questions for you but let's get this over with first.
no subject
Bringing it down.
[ It's a very "blink and you'll miss it" situation, where one moment Jinwoo is on the ground and the next he's suddenly airborne, the dagger in his hand lashing out to cut clean across the statue's neck. If there was time for it to react, that time's long gone now.
Jinwoo hits the ground at about the same time as the head drops down into the shadow orc's outstretched and waiting arms. With the goods secured, the orc stomps his way over to Vidal to present him with the head plus leg combo. ]
imagine a tag sitting forgotten in ur tag doc while thinking u've sent it.. I'm so sorry
Nice moves, [ Called out as the orc plods over to hand over the prize. Now that it’s not jumpscaring him out of the shadows, Vidal’s all for this. He reaches out to give it a chummy pat on the arm. ] Hey, good job, buddy. Help me out here, would you?
[ He’s still not sure if the creature will take orders from strangers or has enough free will to be a good samaritan, but either way, maybe it’ll at least hold still while he gets a grip on those jaws to pry them off his detached calf... Which is a weird feeling in and of itself, even besides the fact that he can still actually sort of feel it. But! Not the weirdest thing to happen to him. Not even this month. What can you do. With a little effort, it creaks wide enough to free up the leg. ]
[ And then snaps down hard a hair’s breadth from his fingertips. ]
Jesus—!
[ Speaking of jumpscares, apparently decapitated isn’t enough to stop the pieces in this museum from taking their potshot. As Vidal jolts back hard enough to throw himself off balance, it turns out he’s not the only one with problems. Behind Jinwoo, the rest of the headless creature snaps free of the thin wires holding it in its impressive rear and slams its gnarled, wooden, bony paws straight down for his pretty little head. ]