locomodo: (light mode)
locomo mod acct ([personal profile] locomodo) wrote in [community profile] locomo2021-08-13 04:59 pm

Downtime Log - Intro


Log 01 Downtime Intro
Maybe you were walking to class, or riding into battle, or at your father's funeral, or gazing into the abyss as you brush your teeth and think about your waning youth. Maybe you're from 1000 years ago, or the far-flung future. But it doesn't matter how different you are, because all passengers will wake up sprawled on the same floor of the same car...


The Perfectly Average Everyday Normal Train Car
As characters stir from their slumber, they'll notice their new(?) phones vibrating in their pockets. An unread message is waiting for them...

FROM: clownductor one

Welcome to the Existential Express, car #83045029342000001.

[CHARACTER NAME] is currently engaged in Tutorial Mode.

Objectives:
> Read the Existential Express (E2) brochure.
> Access the user directory and send a message.
> Ask one of the other passengers to be your friend.
> Find the exit door.

By completing car objectives, passengers may proceed through the exit and onto the next car.

Thank you for riding with the Existential Express. Please enjoy your journey into the great unknown.

>>>>SUBJECT: New Passengers
How is that? I attempted to make it sound welcoming.


The message, strangely, cuts off there. The brochure goes over all the basic 'what is a train' questions people may have, but nothing else.

However, characters may find that the exit door is locked until they complete the objectives, so it's icebreaker time! On the bright side, it seems this is a dining car, so there's a few nice plates of treats and a bar that magically serves beverages when people make orders. The exit door will be locked until the objectives are complete! (Please see OOC notes below for more details.)

In any case, when they unlock the door and move on through the exit, there is a walkway to the next car. Please watch your step, and check out the FAQ for more details on trying to leave the train!

Immediately proceeding the intro car is...


The Land of Corginia Car
As characters enter the car, their phones will notify them of a new objective…

> Lend a helping paw.



Because this historical city is occupied with... dogs! Mostly corgis. They are smart, verbal, and very good boys and girls. The dogs are happy to play with anyone, and will also help passengers get to anywhere they want to go. The car itself is basically Rome, with low doorways and ceilings.

And because corgis do have short legs and zero thumbs, they will sometimes need and ask for assistance. For example, you and a partner may need to help the corgis cross a river, give them belly rubs, or reach a ball on a high shelf. They are easily distracted, squirmy little babies and will make life very difficult, but they're just so darn cute!


The Museum Car
(tw: body horror)

As the characters enter the car, their phones will notify them of a new objective…

> Complete yourself.



As passengers enter this car, they'll find themselves feeling notably lighter. This might be because they're suddenly missing a leg, or perhaps an arm, or their eyes, or tongue. Whatever it may be, a part of them has been taken away. There's no pain, or danger to their lives from the missing part, it simply isn't there.

It's been whisked away and hidden somewhere in the musty old museum that they've found themselves in. Luckily, it's currently closed, so there's nothing stopping them from raiding everything in sight! The displays span all manner of topics, from history to biology to space. Passengers might even find displays on familiar historical events or persons from their home worlds as they search—the collection is seemingly endless! Just watch out, because sometimes objects (and body parts) will come to life and lunge through the glass at anyone who walks a little too close.

NOTE: Characters can snipe items from the display cases in the museum! However, they'll discover the items are actually toy replicas made of flimsy plastic. They're completely non-functional and will break if handled too roughly.


The Birth of the Wind Car
As the characters enter the car, their phones will notify them of a new objective…

> Collect all the korogu seeds.



The world that lies ahead of the passengers is vast and lush; a spectacle of nature that spans snow-capped mountains, dense forests, deserts, and lakes. Aside from unusually large and extremely territorial fauna (1, 2, 3), the car appears devoid of any signs of civilization, and passengers might think themselves completely alone…

… Until they hear the tinkling of a bell, and a cheery, "yahaha!" in the distance. Upon closer inspection, the car is in fact populated by small, wooden creatures known as korogus (here). They hide at the tops of trees and mountains, on lone islands in large lakes, and under rocks. Once a passenger stumbles across their hiding place—whether knowingly or otherwise—they'll appear in a puff of magic holding a golden korogu seed. Simply finding them isn't enough for them to hand over the precious item however, and they'll require passengers to offer up one truth in exchange for a seed. And don't bother lying, they'll give you a solid bonk on the head and disappear if you do!


Numbers
Numbers! Everyone starts with one that glows on their bodies — as a fun thread mechanic, we suggest they're somewhere visible, but it's up to you!



Because while this is not IC knowledge yet, numbers are determined by how troubled your character is. This may be based on their past actions and crimes, but also alienating habits, regrets, personality flaws, trauma, etc — a higher number does not necessarily mean they're a bad person, but it may signify a difficult time in their life, or substantial personal issues.

Numbers change as characters work through their issues... which we'll cover next time! However, for this log, please note that numbers will remain static. They may flicker or warp occasionally, but don't worry about them going up or down for the intro! As a bonus, numbers can glow in any color you would like.


OOC Notes
Car Order: While the cars are linear and in the order shown, characters can freely move between these four cars for the next three weeks — players may assume 1:1 IC:OOC time ratio.

Locks: Passengers may follow other characters out of cars after they've been unlocked — so in general, players can assume optional cars on downtime months are unlocked if they don't want to play in them. Likewise, if your character ICly would not participate in a car but you still want to play with those prompts, you can assume they're locked in and must complete objectives. Feel free to pick and choose what you'd like to play from any downtime log!

Update: We will also have a small update in the coming weeks — the setting won't change, but there will be a few more (optional!) aspects to play with later.

Feel free to direct questions to our Discord help channel. Welcome to Locomo, and have fun!





[community profile] locomo [community profile] e2 [community profile] traincation


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constrainer: (pic#15044270)

2b!

[personal profile] constrainer 2021-08-15 07:01 am (UTC)(link)
[ Truth be told, Kurapika is in a Mood after the events of this car, but he at least has his sight back now after having his eyes stolen, so that's nice? He still looks like utter shit, though, a bunch of leftover cold-sweat on his face and a bunch of tension in his brow - not far off from the image of someone who needs to lay down pronto. Just as he's about to storm out of the car, though, he does happen to witness this particularly sad predicament... and knows that he can help. He's not exactly feeling like doing so, but the sliver of his heart that tells him the person is just the same as him, and wants to get out of the car as soon as possible too, keeps him from continuing on his way. ]

That's yours?

[ He asks, bluntly, his eyes meandering up to the leg up in that... thing's jaws. It's more a rhetorical question than anything, given the shoe, but still, he feels he needs to ask to make sure. ]
neriticism: (10)

[personal profile] neriticism 2021-08-15 08:15 pm (UTC)(link)
[ A blessing and a curse of the quiet museum setting is that motion and footfalls are just about impossible to miss. For him, anyway. Nothing about him is superhuman, but habitual twitchy paranoia is the next best thing. Vidal is glancing towards the passing figure well before he speaks, but once he does, he turns a little more directly. ]

Yeah, [ he sighs, ] That's about par for the course the way my luck's been going.

[ As if anyone else has been having a good time here. He's allowed to complain! Class action hardships hardly invalidate his personal suffering! But speaking of, with his eyes off the spotlit display and adjusting back to the dimness of the museum hall, this kid looks about ten times more rattled than he feels. ]

Hey, you good? You look like you saw a ghost.

[ Or about to faint. Or maybe throw up. Jury's still out til he opens his mouth again. ]
constrainer: (pic#15044318)

[personal profile] constrainer 2021-08-16 09:09 am (UTC)(link)
I'm fine.

[ He manages to say this relatively steadily (if not like, kinda hurriedly?) despite still seeming pale, using the sleeve of his fancy suit to dab at some of the sweat at his brow. It's already been a blow to his pride to be so shaken by this car - to have it acknowledged by another fellow human being? Mortifying. ]

Just... it's better to leave this car as soon as possible. You should complete yourself quickly.

[ His eyes drift from the leg back to his companion, somewhat relieved to see a reaction to this all closer to "this is so annoying" than "I'm gonna go apeshit if I don't get my body part back." It's better to be around someone who can take this in stride, right now. Still. He doesn't trust this place not to steal something else from them if they loiter. ]

About the leg— it'll be faster to bring it down to us than for us to climb up there. That thing can likely be knocked over.

[ Kurapika rolls his right wrist, and a linked chain untangles from around his hand, his left fingers pulling more of the chain out, as if measuring rope for a lasso. At the end of the chain is a small metal ball. Is he suggesting pulling down the whole taxidermized statue just to get to the leg? Yes, because fuck this place. Any shrivel of care about making a mess or a disruption has long left him. ]
neriticism: (4)

[personal profile] neriticism 2021-08-17 06:38 pm (UTC)(link)
[ Well, as long as the kid's not physically injured, he knows a fellow I'm Fine subscriber when he sees one, so he'll leave it at that and turn his attention politely back to the statue. ]

Believe me, I'd love nothing more, [ he mutters. And believe him, he is nothing if not a little apeshit on the inside, but he is also very tired. Really in the grand scheme of things that he's read up on and encountered at work, this is about as annoying and inconvenient as a toner leak in the office copier. ]

[ Anyway, he has zero qualms about busting this thing down, because fuck this thing and fuck this place, but he does have a couple concerns. ]

Agreed on all fronts, however, [ he raises a hold on finger at the hint of movement out of the corner of his eye, before this kid does anything rash, ] If that leg drops and snaps in half, I'm just a different flavor of screwed.

[ He pauses to shoot over a pointed and you personally will be carrying me for a month glance, but the sight of a— what, a ball and chain? stops the preemptive threat dead in its tracks. ]

You're— oddly prepared for vandalism, aren't you, pal.
constrainer: (pic#15044310)

[personal profile] constrainer 2021-08-18 08:31 am (UTC)(link)
[ Kurapika offers a shrug, and there's a tug at the corner of his lip that's wry, a very oh well sort of expression. ]

I don't normally use it for that purpose.

[ but will he elaborate on what it's supposed to be for? no!!

Under a normal circumstance, he would try to have a more graceful touch rather than jumping straight to "let's break things." But he wants out of here, and he feels vengeful for what this car did to him, not even an hour ago. So this became the shortest path. ]


—But, even so, this chain is special. I'll be able to protect your leg with it. You needn't worry. [ He tries his best to look Reassuring. ] I'll secure the statue and pull it down, after taking care of the glass. You should be able to retrieve your leg from there.

[ You know, he thinks. But he also has not been primed on the whole "things move when you get close to them" part of this car, and thus is not factoring it into his plans. He steps away from the other man, flicking his wrist and sending out his chain - it whips forward with an unnatural force, and strikes the very top of one the side glass panes cleanly, the broken shards falling straight down to the ground, rather than scattering everywhere. With that panel gone, Kurapika takes a few more steps towards the opening, rescinding his chain and catching the ball at the end in his palm. Just as he's contemplating how best to wrap his chain around the statue to topple it, it seems like the taxidermized beast is starting to stir, as if ready to pounce - all while he's unaware! WYD?? ]
neriticism: (15)

god I'm super sorry about this delay

[personal profile] neriticism 2021-08-30 11:47 pm (UTC)(link)
Hey, don’t worry, I don’t snitch.

[ scoffed likewise with a bit of a smile. Not about this, anyway. If Vidal is here to snitch on anything, it’s the statue, if it wants to try any funny business like the rest of the exhibits in this shitty museum. Though it seems for the most part like it’s been the body parts themselves that have been most feisty, so the very least they ought to have to deal with is probably a leg on the lam if this fella doesn’t manage to get it lassoed proper with his special chain. ]

[ Speaking of, the explanation doesn’t quell the little incredulous look, but it’s more Reassuring than it might be for some people. There’s a certain air about the peculiarly skilled and/or gifted, after all, and whatever this kid is about, there hasn’t been an ounce of nonsense involved so far. ]

All right, Gogo, give it a shot.

[ And he’ll watch your back, you know, keep an eye out for Uma Thurman with a katana. He’d say as much but the ball is already soaring for the top of the cage and shattering the glass, sending it all waterfalling neatly to its base before snapping right back home to its hand like elastic. That earns a low whistle—consider him impressed. ]

[ But again he’s stopped short, this time by a quiver of movement in the leaves covering the beastly statue’s form, not unlike muscles straining. ]

Whoa, hey, back up— [ Vidal blurts out, reaching reflexively and lurching forward the moment he attempts to take a step in pursuit, hopping and wobbling to regain his balance on one foot just as the creature snaps the thin wires holding it in its impressive hind-leg stance. ] —Look alive, kid!

[ There’s no saving this. All he has left is falling with a purpose. And so Vidal throws himself forward to tackle him out from beneath the pair of massive paws that come slamming straight down, close enough to catch the hem of his coat on a claw. ]