Priority Log - Part 1
Log 02 Priority (Part I)
The Mine Car
As characters enter the car, their phones will notify them of a new message…
> ▮▮▮▮▮▯▮▮
> ▮▮*
> OVERRIDE: TUTORIAL MODE DEACTIVATED.
> OBJECTIVE:
>
NAME: The Mine Car
TECHNOLOGICAL ADVANCEMENT: Gothic era
DANGER LEVEL: High
GENERAL STINKINESS: High
COMMON DENIZENS: Humans, ornithrops, bearkin
CUISINE: Peasant gruel, bird seed
There is no sender. Or objective?
But that's fine, probably! The car itself is completely functional, and features a fully developed society.
Passengers will arrive in this car and be immediately greeted by a fog that chills them to their core. The car around them is vast, and yet deathly silent. They'll find themselves starting off in a forest of petrified wood, the ground hard and unyielding underneath their feet, with flora and fauna in various stages of decay around them. While the fog around them is thick, the lights of a nearby village can still be seen from a distance, and as they travel, the dirt road will give way to cobblestone.
Eventually they'll be greeted with a signpost, welcoming them to the town of MINECRAFTIA.

While Minecraftia's denizens are harrowed and distressed, they're quick to warn the passengers traveling through of the ailment, a mysterious illness that is plaguing their town. It's been leaving even healthy youths bedridden, and while the town mayor has passionately declared that he will find a solution, it appears that there's no cure in sight.
Locations

Minecraftia is a foreboding little town, even in the daylight, with murky skies above and fog blanketing the roads. Still, the denizens persist through their daily routines, and won't stop the passengers from exploring.
Clinic: The town's only clinic with the town's only doctor. It's a small, rickety building that operates all hours of the day. Between the rapid spread of sickness and the steady depletion of supplies, it's a grim place to be nowadays. Anyone healthy who visits might be roped in to help, and those who look ill will be quarantined with an uncomfortable bedroll and thin blanket.
Cemetery: Located on the outskirts of town, the cemetery is home to dead bodies, even deader earth, and a deadpan gravekeeper. The exit door is here in a flower-covered plot, but cannot be opened.
Chicken House: A barnyard building home to the town's chickens. Lately they've been more worked up than usual, and taken to flying the coop and finding refuge by digging their claws into the scalps of bystanders. Agitating one chicken may cause a whole flock to descend on you!
The Dark Woods: The village is surrounded by what was once lush woods, but the trees now stand dark and eerie, an unusually thick fog rolling between them. While there are some of the usual, woodland creatures chirruping in the dense silence, they're hard to find. Monsters, meanwhile, are much more common.
The Mines: In the heart of the woods are entrances to the town's expansive system of mines. Stepping inside shows that the dirt and stone is laced with beautiful gems and minerals, but passengers will be shooed away by miners if they try to explore any deeper. It seems there's several dangerous mine shafts underfoot, as well as past attacks by what seems to be mole monsters.
Mayor's Mansion: The largest building in Minecraftia, situated on a hill. While Mayor Chadsef's staff welcomes guests, they will be cautioned not to explore past the lobby, which just smells a little like cleaning chemicals thanks to a diligent maid crew.
Denizens
Players may use denizens as convenient in threads, as well as these NPCs, except for the Mayor. He's a very busy man!
Madam Vermeer: The Madam is a human extremely afraid that she'll die before seeing her son marry. Which means that she is hunting the streets for eligible men and women, and whisking them in droves away into her mansion to be made over, trained in the art of serving, etc. before presenting them to her son.
Cassy Cassatt: Cassy is an ornithrop and the owner of the chicken house. She's shorthanded nowadays, but business-savvy enough to prey on considerate bystanders. She'll rope anyone she sees into helping out, whether it's collecting eggs, feeding or breeding.
Turner: Turner is a bearkin, and one of the nurses at the clinic. He's taken to drinking his weight in mead whenever he's off the clock, and it's not uncommon for his body to be seen unconscious on the road. He'll try to flee or swat blindly if anyone tries to help him, but he really does need help getting home.
Chadsef: The mayor of Minecraftia, who is notably wealthier than the rest of the citizens. He's young and inexperienced, but carries a Birds of Economics degree, and is determined to bring jobs to the town. He'll just need to make sure people are alive to do them first!
Other
The longer that passengers remain in the car, the more they'll learn, and soon they'll realize the following:
- They are not immune to the illness. They can't determine what it is that triggers it. At first it's a sense of fatigue, then hunger and irritability. Then, the numbness will begin, starting in their extremities and spreading up their limbs, until that numbness turns into pain. Eventually that pain will lead to madness, a state of delirium where they begin to behave erratically, endangering themselves and those around them.
- There is something in the woods. Though the passengers saw nothing when they arrived in the woods, at night they can hear growling. Venturing outside will reveal grotesque creatures emerging from the fog, rampaging into the town and tearing flesh and stone with their massive claws. These creatures appear rabid, familiar but warped, and they swarm the town with no regard for their own safety or benefit. Examples: (1) (2) (3) (4)
- Corpses are disappearing. Despite deaths, the cemetery isn't seeing any more business. Rumour has it that a certain wealthy denizen has been paying to have the corpses taken away. But to where, and why, remains unknown…

Numbers
Numbers! Everyone starts with one that glows on their bodies — as a fun thread mechanic, we suggest they're somewhere visible, but it's up to you!

Because while this is not IC knowledge yet, numbers are determined by how troubled your character is. This may be based on their past actions and crimes, but also alienating habits, regrets, personality flaws, trauma, etc — a higher number does not necessarily mean they're a bad person, but it may signify a difficult time in their life, or substantial personal issues.
As passengers enter this car, they'll notice that their numbers may begin to change in response to certain actions and decisions. The general rule is that numbers change as characters work through their issues. If they make a decision that serves to better themselves, their number will decrease. But if they make a decision that is ill-intentioned, their number will increase. Players can change their number as they see fit going forward.
OOC Notes
Exploration: Players may submit on-going threads here to get a short mod tag with further discoveries in any given location. Characters can potentially earn items or clues as to the car's objective this way. Please limit your explorations to one per player; we will let you all know if we have the capacity to do more!
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
FAQ & Game Info / Calendar / Taken
Applications / Reserves / Hiatus & Drops
FULL NAVIGATION
3/3
That gleeful gaze flick from his face, to his hand on her thigh, to the tavern around them. Back to him.
She bursts out laughing. High and hard.]
KYAAA-HAHAHHAHAHAHAHA! What is this?! Who are you? Are we on a daaaaaaaate?
[She's not slouching now. The girl jolts upright, unabashed by the proximity. She slams a hand to the table and cocks her head curiously at her company, fascinated by all four of those freeky-deeky peepers. Much like him, her small frame means nothing. She gives the impression of standing six, seven, eight feet tall by force of nature alone. There's no stutter now. It's not even the same voice.]
My my my, and you were too cheap to even buy me dinner. Just one drink and you've got your hands up my skirt? You cad! You absolute scoundrel. You should know better than to get fresh with a lady.
["Lady" is a bit of a stretch.]
no subject
More so when he figures out, a moment later, that this is how she brings out her own inner demon. Sukuna soaks the new information. From her appearance to how she no longer cringes to get away from his body. Though the smile on his face is more mild, his eyebrows are still upturned in mocking as she leans in. Calls him names.
He responds by his hand flying forward, faster than she can react, to wrap around her throat. She is then slammed into the wall behind her as his fingers and palm cut off her airflow. Most of it anyway. He allows her to take the gasping breaths she needs and nothing more. How nice.]
HAHAHA! I was debating on making the girl you're trapped in the meal itself! [He tells her, ignoring any 'what the fuck is happening over there' frightened looks he may be getting from the other patrons. You know, from holding this girl against the wall by her neck. By the sound of that crazed laugh just now.]
Hmmm, you're not a curse. This really is some other personality she keeps locked inside her. I wonder what it'd take to have the two of you fuse together since the ones in charge of this train didn't do it for you. Not like they did for me and the brat.
[Split personalities. HOW DO THEY WORK.]
You keep surprising me Fukawa Toko. Maybe I'll just keep you as my own. Have you follow me at my beck and call like a good pet.
[How's that for fresh...]
no subject
As the flash-chokehold manifests and this chucklefuck starts spewing some top notch nonsense, Jill gives a sour hiss with what little give she's afforded. There's no spike of fear this time. Just volcanic rage. The bile spills out in the cruel curve of her Cheshire grin, the flash of her livid eyes.
Man. Jill has some bone to pick with her other half if they live through this. First she doesn't give her a heads up about being spirited away to some Sleepy Hollow-looking dump. Then she wastes her time lecturing her about roughing up that old bastard in the hospital, when she should be warning her about assholes like this guy.
This is the problem with sharing emotions and not memories. She knows looking at this face makes her want to puke. The whys and hows are all a mystery. Could have used a brief on what this turd was capable of, at the least. It's glaringly obvious that he's not human. Or hasn't been for some time.
How annoying.]
Aaaah...so that's it? [Her voice is has been squeezed to a steam whistle hiss. Why, oh why, oh why did Miss Morose let it get this far in the first place? Idiot. She can't do shit backed into a corner like this. Jill's hands raise and splay on either side of her. It could be a surrender. It could be a "tada" moment.] Bitch, or brisket?
[How literal was he talking if he's making a meal of her? And fusion? What the fuck would she want that for? She's already too close to Gloomy as it is.
What to do, what to do?
Her giggle is little more than gasps and a heave of her ribs, a wee wrinkle in her nose.]
Either way...you're really scraping the bottom of the barrel. [Jill coughs. It's dry as a bone. She's got no say while his hand's on her neck. Miraculous that she can spit anything out at all.] Life must be...so dull for you...