Priority Log - Part 1
Log 02 Priority (Part I)
The Mine Car
As characters enter the car, their phones will notify them of a new message…
> ▮▮▮▮▮▯▮▮
> ▮▮*
> OVERRIDE: TUTORIAL MODE DEACTIVATED.
> OBJECTIVE:
>
NAME: The Mine Car
TECHNOLOGICAL ADVANCEMENT: Gothic era
DANGER LEVEL: High
GENERAL STINKINESS: High
COMMON DENIZENS: Humans, ornithrops, bearkin
CUISINE: Peasant gruel, bird seed
There is no sender. Or objective?
But that's fine, probably! The car itself is completely functional, and features a fully developed society.
Passengers will arrive in this car and be immediately greeted by a fog that chills them to their core. The car around them is vast, and yet deathly silent. They'll find themselves starting off in a forest of petrified wood, the ground hard and unyielding underneath their feet, with flora and fauna in various stages of decay around them. While the fog around them is thick, the lights of a nearby village can still be seen from a distance, and as they travel, the dirt road will give way to cobblestone.
Eventually they'll be greeted with a signpost, welcoming them to the town of MINECRAFTIA.

While Minecraftia's denizens are harrowed and distressed, they're quick to warn the passengers traveling through of the ailment, a mysterious illness that is plaguing their town. It's been leaving even healthy youths bedridden, and while the town mayor has passionately declared that he will find a solution, it appears that there's no cure in sight.
Locations

Minecraftia is a foreboding little town, even in the daylight, with murky skies above and fog blanketing the roads. Still, the denizens persist through their daily routines, and won't stop the passengers from exploring.
Clinic: The town's only clinic with the town's only doctor. It's a small, rickety building that operates all hours of the day. Between the rapid spread of sickness and the steady depletion of supplies, it's a grim place to be nowadays. Anyone healthy who visits might be roped in to help, and those who look ill will be quarantined with an uncomfortable bedroll and thin blanket.
Cemetery: Located on the outskirts of town, the cemetery is home to dead bodies, even deader earth, and a deadpan gravekeeper. The exit door is here in a flower-covered plot, but cannot be opened.
Chicken House: A barnyard building home to the town's chickens. Lately they've been more worked up than usual, and taken to flying the coop and finding refuge by digging their claws into the scalps of bystanders. Agitating one chicken may cause a whole flock to descend on you!
The Dark Woods: The village is surrounded by what was once lush woods, but the trees now stand dark and eerie, an unusually thick fog rolling between them. While there are some of the usual, woodland creatures chirruping in the dense silence, they're hard to find. Monsters, meanwhile, are much more common.
The Mines: In the heart of the woods are entrances to the town's expansive system of mines. Stepping inside shows that the dirt and stone is laced with beautiful gems and minerals, but passengers will be shooed away by miners if they try to explore any deeper. It seems there's several dangerous mine shafts underfoot, as well as past attacks by what seems to be mole monsters.
Mayor's Mansion: The largest building in Minecraftia, situated on a hill. While Mayor Chadsef's staff welcomes guests, they will be cautioned not to explore past the lobby, which just smells a little like cleaning chemicals thanks to a diligent maid crew.
Denizens
Players may use denizens as convenient in threads, as well as these NPCs, except for the Mayor. He's a very busy man!
Madam Vermeer: The Madam is a human extremely afraid that she'll die before seeing her son marry. Which means that she is hunting the streets for eligible men and women, and whisking them in droves away into her mansion to be made over, trained in the art of serving, etc. before presenting them to her son.
Cassy Cassatt: Cassy is an ornithrop and the owner of the chicken house. She's shorthanded nowadays, but business-savvy enough to prey on considerate bystanders. She'll rope anyone she sees into helping out, whether it's collecting eggs, feeding or breeding.
Turner: Turner is a bearkin, and one of the nurses at the clinic. He's taken to drinking his weight in mead whenever he's off the clock, and it's not uncommon for his body to be seen unconscious on the road. He'll try to flee or swat blindly if anyone tries to help him, but he really does need help getting home.
Chadsef: The mayor of Minecraftia, who is notably wealthier than the rest of the citizens. He's young and inexperienced, but carries a Birds of Economics degree, and is determined to bring jobs to the town. He'll just need to make sure people are alive to do them first!
Other
The longer that passengers remain in the car, the more they'll learn, and soon they'll realize the following:
- They are not immune to the illness. They can't determine what it is that triggers it. At first it's a sense of fatigue, then hunger and irritability. Then, the numbness will begin, starting in their extremities and spreading up their limbs, until that numbness turns into pain. Eventually that pain will lead to madness, a state of delirium where they begin to behave erratically, endangering themselves and those around them.
- There is something in the woods. Though the passengers saw nothing when they arrived in the woods, at night they can hear growling. Venturing outside will reveal grotesque creatures emerging from the fog, rampaging into the town and tearing flesh and stone with their massive claws. These creatures appear rabid, familiar but warped, and they swarm the town with no regard for their own safety or benefit. Examples: (1) (2) (3) (4)
- Corpses are disappearing. Despite deaths, the cemetery isn't seeing any more business. Rumour has it that a certain wealthy denizen has been paying to have the corpses taken away. But to where, and why, remains unknown…

Numbers
Numbers! Everyone starts with one that glows on their bodies — as a fun thread mechanic, we suggest they're somewhere visible, but it's up to you!

Because while this is not IC knowledge yet, numbers are determined by how troubled your character is. This may be based on their past actions and crimes, but also alienating habits, regrets, personality flaws, trauma, etc — a higher number does not necessarily mean they're a bad person, but it may signify a difficult time in their life, or substantial personal issues.
As passengers enter this car, they'll notice that their numbers may begin to change in response to certain actions and decisions. The general rule is that numbers change as characters work through their issues. If they make a decision that serves to better themselves, their number will decrease. But if they make a decision that is ill-intentioned, their number will increase. Players can change their number as they see fit going forward.
OOC Notes
Exploration: Players may submit on-going threads here to get a short mod tag with further discoveries in any given location. Characters can potentially earn items or clues as to the car's objective this way. Please limit your explorations to one per player; we will let you all know if we have the capacity to do more!
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no subject
As soon as she punches him, she feels a massive surge of remorse. She doesn't know anything about this guy but he doesn't seem like a bad sort. He definitely didn't deserve to get punched in the face for saying a few extremely cheesy words. Her face is contorted into a picture of despair, her hands hovering nervously by her face. ]
Aaack, I'm so sorry! I didn't mean to do that!
[ Is that a spot of red by his nose? Did she give him a nosebleed? What is real and what is fake, who truly knows at this point. But it doesn't matter, because for once she is perfectly equipped for the situation at hand. ]
Here, don't worry, I'll fix it [ fix what ] just hold still—
[ As this 5'3" girl grabs the sword off her back and proceeds to swing it right at his face.
Does Sylvain:
> stay where he is, ass on the ground
> run
> he really should run ]
no subject
—Or perhaps that was all a clever ploy to get him to lower his guard...? She's now grabbing her weapon and swinging it at him?! What is the truth?!?! ]
AGH! [ IS SHE GONNA FIX HIS BROKEN NOSE BY CUTTING IT OFF?!?!?!?
Sylvain
shrieksyells in a very manly and dignified manner, his entire body twisting away as he tries to scramble away from her sword strike.He is not nearly fast enough and feels a hefty whump! on his shoulder. Cue his death wail: ]
NOo— oh?
[ Hmm. Suddenly it doesn't hurt. Neither does his cheek. He looks tentatively over his shoulder, his expression a riot of panic and confusion and curiosity and perhaps a bit of lingering fear. ]
...What did you do...?
no subject
While Sylvain sits slightly dazed and confused on the ground, Beatrix puffs up like a proud mother hen, giving Embrasque a good pat on the hilt before she stuffs it back into its sheath. ]
Heh, it worked! See, you're all better now, right? If you ever get hurt again, you can just call me and I'll come running.
[ Nurse Beatrix to the rescue!!! ]
no subject
I'm... still not sure what all of that was about. But you know what? It's cool.
[ Whatever. He's stuck in a pair of hideous bloomers, and they're trapped in a rotting village called Minecraftia. And while this gal may not be entirely right in the head, she seems to mean well
and has an amazing figure. ]I'm Sylvain. What am I supposed to call you, if I get roughed up again in the future?
no subject
You can call me Beatrix! It's nice to meet you, Sylvain.
[ Was it though? Well, his flirting was harmless overall, and he seems a nice guy, and she is kind of indebted to him for punching him in the face and knocking him onto his (now-cushioned) ass. She still thinks he might have been a nice match-up for Madam Vermeer's son but..... ]
You're sure you're not interested in guys?
[ She will release him back into the wild if so, to be caught by a different person on a different day.... ]
no subject
If you find a nice gal in the future though, you're definitely welcome to introduce me to her.
[ *wink* And ftr, if Beatrix hadn't just smacked him twice he really would try asking her out on a date again... Alas, his unlucky streak continues. She's just so cute and fate is just so cruel. ;^(
For now, he will content himself to part ways amicably. At least he came out of all this with her name
and v-card statusand will not be forgetting anytime soon! (shoulda put him down when u had the chance, bea...!!) ]