Priority Log - Part 1
Log 02 Priority (Part I)
The Mine Car
As characters enter the car, their phones will notify them of a new message…
> ▮▮▮▮▮▯▮▮
> ▮▮*
> OVERRIDE: TUTORIAL MODE DEACTIVATED.
> OBJECTIVE:
>
NAME: The Mine Car
TECHNOLOGICAL ADVANCEMENT: Gothic era
DANGER LEVEL: High
GENERAL STINKINESS: High
COMMON DENIZENS: Humans, ornithrops, bearkin
CUISINE: Peasant gruel, bird seed
There is no sender. Or objective?
But that's fine, probably! The car itself is completely functional, and features a fully developed society.
Passengers will arrive in this car and be immediately greeted by a fog that chills them to their core. The car around them is vast, and yet deathly silent. They'll find themselves starting off in a forest of petrified wood, the ground hard and unyielding underneath their feet, with flora and fauna in various stages of decay around them. While the fog around them is thick, the lights of a nearby village can still be seen from a distance, and as they travel, the dirt road will give way to cobblestone.
Eventually they'll be greeted with a signpost, welcoming them to the town of MINECRAFTIA.

While Minecraftia's denizens are harrowed and distressed, they're quick to warn the passengers traveling through of the ailment, a mysterious illness that is plaguing their town. It's been leaving even healthy youths bedridden, and while the town mayor has passionately declared that he will find a solution, it appears that there's no cure in sight.
Locations

Minecraftia is a foreboding little town, even in the daylight, with murky skies above and fog blanketing the roads. Still, the denizens persist through their daily routines, and won't stop the passengers from exploring.
Clinic: The town's only clinic with the town's only doctor. It's a small, rickety building that operates all hours of the day. Between the rapid spread of sickness and the steady depletion of supplies, it's a grim place to be nowadays. Anyone healthy who visits might be roped in to help, and those who look ill will be quarantined with an uncomfortable bedroll and thin blanket.
Cemetery: Located on the outskirts of town, the cemetery is home to dead bodies, even deader earth, and a deadpan gravekeeper. The exit door is here in a flower-covered plot, but cannot be opened.
Chicken House: A barnyard building home to the town's chickens. Lately they've been more worked up than usual, and taken to flying the coop and finding refuge by digging their claws into the scalps of bystanders. Agitating one chicken may cause a whole flock to descend on you!
The Dark Woods: The village is surrounded by what was once lush woods, but the trees now stand dark and eerie, an unusually thick fog rolling between them. While there are some of the usual, woodland creatures chirruping in the dense silence, they're hard to find. Monsters, meanwhile, are much more common.
The Mines: In the heart of the woods are entrances to the town's expansive system of mines. Stepping inside shows that the dirt and stone is laced with beautiful gems and minerals, but passengers will be shooed away by miners if they try to explore any deeper. It seems there's several dangerous mine shafts underfoot, as well as past attacks by what seems to be mole monsters.
Mayor's Mansion: The largest building in Minecraftia, situated on a hill. While Mayor Chadsef's staff welcomes guests, they will be cautioned not to explore past the lobby, which just smells a little like cleaning chemicals thanks to a diligent maid crew.
Denizens
Players may use denizens as convenient in threads, as well as these NPCs, except for the Mayor. He's a very busy man!
Madam Vermeer: The Madam is a human extremely afraid that she'll die before seeing her son marry. Which means that she is hunting the streets for eligible men and women, and whisking them in droves away into her mansion to be made over, trained in the art of serving, etc. before presenting them to her son.
Cassy Cassatt: Cassy is an ornithrop and the owner of the chicken house. She's shorthanded nowadays, but business-savvy enough to prey on considerate bystanders. She'll rope anyone she sees into helping out, whether it's collecting eggs, feeding or breeding.
Turner: Turner is a bearkin, and one of the nurses at the clinic. He's taken to drinking his weight in mead whenever he's off the clock, and it's not uncommon for his body to be seen unconscious on the road. He'll try to flee or swat blindly if anyone tries to help him, but he really does need help getting home.
Chadsef: The mayor of Minecraftia, who is notably wealthier than the rest of the citizens. He's young and inexperienced, but carries a Birds of Economics degree, and is determined to bring jobs to the town. He'll just need to make sure people are alive to do them first!
Other
The longer that passengers remain in the car, the more they'll learn, and soon they'll realize the following:
- They are not immune to the illness. They can't determine what it is that triggers it. At first it's a sense of fatigue, then hunger and irritability. Then, the numbness will begin, starting in their extremities and spreading up their limbs, until that numbness turns into pain. Eventually that pain will lead to madness, a state of delirium where they begin to behave erratically, endangering themselves and those around them.
- There is something in the woods. Though the passengers saw nothing when they arrived in the woods, at night they can hear growling. Venturing outside will reveal grotesque creatures emerging from the fog, rampaging into the town and tearing flesh and stone with their massive claws. These creatures appear rabid, familiar but warped, and they swarm the town with no regard for their own safety or benefit. Examples: (1) (2) (3) (4)
- Corpses are disappearing. Despite deaths, the cemetery isn't seeing any more business. Rumour has it that a certain wealthy denizen has been paying to have the corpses taken away. But to where, and why, remains unknown…

Numbers
Numbers! Everyone starts with one that glows on their bodies — as a fun thread mechanic, we suggest they're somewhere visible, but it's up to you!

Because while this is not IC knowledge yet, numbers are determined by how troubled your character is. This may be based on their past actions and crimes, but also alienating habits, regrets, personality flaws, trauma, etc — a higher number does not necessarily mean they're a bad person, but it may signify a difficult time in their life, or substantial personal issues.
As passengers enter this car, they'll notice that their numbers may begin to change in response to certain actions and decisions. The general rule is that numbers change as characters work through their issues. If they make a decision that serves to better themselves, their number will decrease. But if they make a decision that is ill-intentioned, their number will increase. Players can change their number as they see fit going forward.
OOC Notes
Exploration: Players may submit on-going threads here to get a short mod tag with further discoveries in any given location. Characters can potentially earn items or clues as to the car's objective this way. Please limit your explorations to one per player; we will let you all know if we have the capacity to do more!
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no subject
[ That is such a lie. You just don’t know your fetishes yet, Mark.
His eyes also survey the sky when she does. It is really strange. He doesn’t know what to think of anymore about this place, but even with Jill and all her.. unhinged personality, she does sound like someone stuck in this same situation as him. He would feel awful if something happened to her. ]
Do you want to travel with me, then? Maybe we can find other people. I don’t want to leave you by yourself here.
no subject
[Look at what you're wearing, you absolute sub.
Her brows raise a full inch at the offer. Is he fucking braindead? Does she look like some precocious damsel in distress? She may have joked about it here and there, but sheesh! So much is flying over his head he might as well be two feet tall.]
Aren't you supposed to be looking for dear old daddykins? Or — could it be? Are you asking me on a daaaate? [Her hands fly to her cheeks, she bats her lashes, twists her feet in coquettishly. The long flopping tongue ruins the picture.] Huh huh huh? Are we gonna tiptoe through the tulips together? I don't even know your name, you scoundrel! You cad!
no subject
Sure. I do have to find him, but since I don't know where he is, I would hate for him to find you first. I'm --
[ UH .. m'am you realize your tongue is way too long?? It's a littler distracting but he manages to continue talking after he's paused to.. acknowledge that. ]
Hey! I'm not anything like that! And I'm not.. asking you on a date. I'm just trying to get you somewhere that might be safer until I can find my dad. You can give me your name if you want and mine is Mark.
no subject
Geeeeeee Whiz, you really are clueless aren't ya? What the hell have you got to be concerned for? Is he looking for me? Does he have a thing for school girls in glasses or something? [She snorts.] I've got my own looking to do, Mr. Malarky. And I ain't doing it with you.
[Jill snaps her fingers, like there's something she's forgotten.]
Although! If you see a cutie-patootie around here, answers to Dekomaru? [Translation: "Big forehead"-maru.] Sweet lil squirt in a schoolgirl skirt, helmet hair, big, bouncy breasts?
[She jiggles an imaginary pair for his pleasure. Sorry Mark.]
Tell her to stay put in town, 'cause Jill's looking for her.
invincible spoilers
I'll.. tell her that.
I guess you're Jill?
cw: body harm...also assuming we're ending this in like another tag?
Sure am! Nice to meet ya! [Jill pops on a sweetsy smile and gives a curtsy. This has the unfortunate effect of further revealing how far up her leg that rip in her skirt goes. Beyond the tops of her knee high tights, above her number (now at {1056}, berry purple) and sneak-peeking the tally marks carved high on her thigh.]
Oh! But also, since you're a dirty teenage boy — Dekomaru's off limits. Okaaaaaaay? [That smile widens. So saccharine. So wholesome.] If you put your filthy paws on her, I'll come find yoooooou....
[Said with the cadence of a creepy child in a horror film. He's got his tricks, but she can get creative.]
ye ye
R..Right, off limits. Don't worry about.. that.
[ He's not scared of her, but he is wondering if she's a danger to other people. ]
So.. I'll leave you to it, then. Since you don't want my help. But maybe you should consider allowing people to help you next time.
[ He thinks you need it. ]