locomodo: (Default)
locomo mod acct ([personal profile] locomodo) wrote in [community profile] locomo2021-09-03 07:38 pm

Priority Log - Part 1


Log 02 Priority (Part I)
The Mine Car
As characters enter the car, their phones will notify them of a new message…

> ▮▮▮▮▮▯▮▮
> ▮▮*
> OVERRIDE: TUTORIAL MODE DEACTIVATED.
> OBJECTIVE:

>

NAME: The Mine Car
TECHNOLOGICAL ADVANCEMENT: Gothic era
DANGER LEVEL: High
GENERAL STINKINESS: High
COMMON DENIZENS: Humans, ornithrops, bearkin
CUISINE: Peasant gruel, bird seed

There is no sender. Or objective?

But that's fine, probably! The car itself is completely functional, and features a fully developed society.

Passengers will arrive in this car and be immediately greeted by a fog that chills them to their core. The car around them is vast, and yet deathly silent. They'll find themselves starting off in a forest of petrified wood, the ground hard and unyielding underneath their feet, with flora and fauna in various stages of decay around them. While the fog around them is thick, the lights of a nearby village can still be seen from a distance, and as they travel, the dirt road will give way to cobblestone.

Eventually they'll be greeted with a signpost, welcoming them to the town of MINECRAFTIA.




While Minecraftia's denizens are harrowed and distressed, they're quick to warn the passengers traveling through of the ailment, a mysterious illness that is plaguing their town. It's been leaving even healthy youths bedridden, and while the town mayor has passionately declared that he will find a solution, it appears that there's no cure in sight.

Locations



Minecraftia is a foreboding little town, even in the daylight, with murky skies above and fog blanketing the roads. Still, the denizens persist through their daily routines, and won't stop the passengers from exploring.

Clinic: The town's only clinic with the town's only doctor. It's a small, rickety building that operates all hours of the day. Between the rapid spread of sickness and the steady depletion of supplies, it's a grim place to be nowadays. Anyone healthy who visits might be roped in to help, and those who look ill will be quarantined with an uncomfortable bedroll and thin blanket.

Cemetery: Located on the outskirts of town, the cemetery is home to dead bodies, even deader earth, and a deadpan gravekeeper. The exit door is here in a flower-covered plot, but cannot be opened.

Chicken House: A barnyard building home to the town's chickens. Lately they've been more worked up than usual, and taken to flying the coop and finding refuge by digging their claws into the scalps of bystanders. Agitating one chicken may cause a whole flock to descend on you!

The Dark Woods: The village is surrounded by what was once lush woods, but the trees now stand dark and eerie, an unusually thick fog rolling between them. While there are some of the usual, woodland creatures chirruping in the dense silence, they're hard to find. Monsters, meanwhile, are much more common.

The Mines: In the heart of the woods are entrances to the town's expansive system of mines. Stepping inside shows that the dirt and stone is laced with beautiful gems and minerals, but passengers will be shooed away by miners if they try to explore any deeper. It seems there's several dangerous mine shafts underfoot, as well as past attacks by what seems to be mole monsters.

Mayor's Mansion: The largest building in Minecraftia, situated on a hill. While Mayor Chadsef's staff welcomes guests, they will be cautioned not to explore past the lobby, which just smells a little like cleaning chemicals thanks to a diligent maid crew.

Denizens
Players may use denizens as convenient in threads, as well as these NPCs, except for the Mayor. He's a very busy man!

Madam Vermeer: The Madam is a human extremely afraid that she'll die before seeing her son marry. Which means that she is hunting the streets for eligible men and women, and whisking them in droves away into her mansion to be made over, trained in the art of serving, etc. before presenting them to her son.

Cassy Cassatt: Cassy is an ornithrop and the owner of the chicken house. She's shorthanded nowadays, but business-savvy enough to prey on considerate bystanders. She'll rope anyone she sees into helping out, whether it's collecting eggs, feeding or breeding.

Turner: Turner is a bearkin, and one of the nurses at the clinic. He's taken to drinking his weight in mead whenever he's off the clock, and it's not uncommon for his body to be seen unconscious on the road. He'll try to flee or swat blindly if anyone tries to help him, but he really does need help getting home.

Chadsef: The mayor of Minecraftia, who is notably wealthier than the rest of the citizens. He's young and inexperienced, but carries a Birds of Economics degree, and is determined to bring jobs to the town. He'll just need to make sure people are alive to do them first!

Other
The longer that passengers remain in the car, the more they'll learn, and soon they'll realize the following:

  1. They are not immune to the illness. They can't determine what it is that triggers it. At first it's a sense of fatigue, then hunger and irritability. Then, the numbness will begin, starting in their extremities and spreading up their limbs, until that numbness turns into pain. Eventually that pain will lead to madness, a state of delirium where they begin to behave erratically, endangering themselves and those around them.

  2. There is something in the woods. Though the passengers saw nothing when they arrived in the woods, at night they can hear growling. Venturing outside will reveal grotesque creatures emerging from the fog, rampaging into the town and tearing flesh and stone with their massive claws. These creatures appear rabid, familiar but warped, and they swarm the town with no regard for their own safety or benefit. Examples: (1) (2) (3) (4)

  3. Corpses are disappearing. Despite deaths, the cemetery isn't seeing any more business. Rumour has it that a certain wealthy denizen has been paying to have the corpses taken away. But to where, and why, remains unknown…



Numbers
Numbers! Everyone starts with one that glows on their bodies — as a fun thread mechanic, we suggest they're somewhere visible, but it's up to you!



Because while this is not IC knowledge yet, numbers are determined by how troubled your character is. This may be based on their past actions and crimes, but also alienating habits, regrets, personality flaws, trauma, etc — a higher number does not necessarily mean they're a bad person, but it may signify a difficult time in their life, or substantial personal issues.

As passengers enter this car, they'll notice that their numbers may begin to change in response to certain actions and decisions. The general rule is that numbers change as characters work through their issues. If they make a decision that serves to better themselves, their number will decrease. But if they make a decision that is ill-intentioned, their number will increase. Players can change their number as they see fit going forward.

OOC Notes
Exploration: Players may submit on-going threads here to get a short mod tag with further discoveries in any given location. Characters can potentially earn items or clues as to the car's objective this way. Please limit your explorations to one per player; we will let you all know if we have the capacity to do more!





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FULL NAVIGATION
sociably: having to make my own icons....disgusting (pic#15068717)

[personal profile] sociably 2021-09-14 03:52 am (UTC)(link)
[ Lucretia's murmurings are a little odd out of context but Beatrix pays it no mind. The nice lady seems very nice and has also promised her food and a place to sit down. She is living her best drunken life right now as they slowly make their way to this clearing. ]

No….I was helping out Tumn….Turney….the bear guy at the clinic, and then he asked if I wanted a drink so I said yesh! [ Er. ] Yes. Because everything sucks so much here and I was feeling bad. So I had a drink. And then another one….and another one…..and then I ended up in the street somehow.

[ She frowns, confused. ]

I don't really remember how….

[ They seem to have stopped for the time being though and she squints, peering around. ]

Is this where you live? It's very…..green.

[ Very outdoorsy. ]
7edacted: (careydraws_09)

[personal profile] 7edacted 2021-09-17 09:50 pm (UTC)(link)
It’s my home away from home for now.

[It seems to change with every cart, which is a little nostalgic, if she’s honest. Her years of jumping from world to world meant she never really felt settled anywhere. Even after ten years on the planet she’d been inhabiting before she came here she kept her personal space sparse. With nothing but a sentimental painting to keep her company.

She glances at the wall. She should paint again.
]

Have a seat. [She leads Beatrix over to where she can sit on the edge of the bed. There’s not many other option and she has a feeling the girl might end up horizontal again. Once she’s safely sat down, Lucretia crosses her arms, thoughtful.]

So, about that food…
sociably: (Default)

[personal profile] sociably 2021-09-23 10:23 pm (UTC)(link)
[ A bed! A nice real bed! Actually it's probably close to all the other beds in town given the app's predisposition to creating homes that match the overall ~vibe~ of the train car they're in, but it's a lot comfier than the ground. Beatrix immediately flops onto it and rolls over to bury her face in the pillow.

Sorry Lucretia, your pillow is going to smell faintly of booze for the next few hours.

Beatrix is in such bliss, in fact, that she barely registers what's being said, too busy letting out a happy sigh into her now-commandeered pillow. But, eventually, she pipes back up again. ]


Mmm?

[ Please carry on, she is listening. Sort of. ]
7edacted: (80sbear_01)

[personal profile] 7edacted 2021-09-28 08:32 pm (UTC)(link)
[It’s hard to feel too bad about the loss of her bed, and there’s a small, miniscule part of her that could be considered motherly that feels warm seeing Beatrix comfortable and safe and not laying in the middle of the road in a spooky town.

The warm feeling dissolves when Lucretia misspeaks and brings up the food. Damn, maybe Beatrix would have forgotten if she’d given it a chance.
]

I’m… Going to go get it in a little bit, okay? I’m a little tired from the walk.
sociably: (Default)

[personal profile] sociably 2021-09-28 10:47 pm (UTC)(link)
[ It's okay, stall long enough and she probably will forget. Actually, in the face of this nice bed, she's starting to forget about the food already. It's warm and cozy and soft and in combination with the booze, it's honestly making her feel pretty sleepy. Lucretia better kick her off lest Beatrix inadvertently become a bed thief.

There's another prolonged silence before: ]


Oh. I guess that's okay. [ That was easy?? ] But tomorrow, okay? I wanna eat a lot tomorrow! Cake and sandwiches and pasta and jam with toast and...

[ She prattles on unaware, some of her words slurring together but remaining enthusiastic all the same. Will she even remember any of this tomorrow? TBD. ]
7edacted: (careydraws_01)

end here? (sorry I didn't tag in 500 years)

[personal profile] 7edacted 2021-10-05 10:50 pm (UTC)(link)
[Lucretia smiles and nods.]

Tomorrow. We'll find you something good to eat.

[Inwardly, she hopes and prays that Beatrix is too drunk to remember this conversation! Lucretia finds her chair over by the little desk with her journal.]

Rest now. I'll just be doing some writing.