locomodo: (Default)
locomo mod acct ([personal profile] locomodo) wrote in [community profile] locomo2021-09-03 07:38 pm

Priority Log - Part 1


Log 02 Priority (Part I)
The Mine Car
As characters enter the car, their phones will notify them of a new message…

> ▮▮▮▮▮▯▮▮
> ▮▮*
> OVERRIDE: TUTORIAL MODE DEACTIVATED.
> OBJECTIVE:

>

NAME: The Mine Car
TECHNOLOGICAL ADVANCEMENT: Gothic era
DANGER LEVEL: High
GENERAL STINKINESS: High
COMMON DENIZENS: Humans, ornithrops, bearkin
CUISINE: Peasant gruel, bird seed

There is no sender. Or objective?

But that's fine, probably! The car itself is completely functional, and features a fully developed society.

Passengers will arrive in this car and be immediately greeted by a fog that chills them to their core. The car around them is vast, and yet deathly silent. They'll find themselves starting off in a forest of petrified wood, the ground hard and unyielding underneath their feet, with flora and fauna in various stages of decay around them. While the fog around them is thick, the lights of a nearby village can still be seen from a distance, and as they travel, the dirt road will give way to cobblestone.

Eventually they'll be greeted with a signpost, welcoming them to the town of MINECRAFTIA.




While Minecraftia's denizens are harrowed and distressed, they're quick to warn the passengers traveling through of the ailment, a mysterious illness that is plaguing their town. It's been leaving even healthy youths bedridden, and while the town mayor has passionately declared that he will find a solution, it appears that there's no cure in sight.

Locations



Minecraftia is a foreboding little town, even in the daylight, with murky skies above and fog blanketing the roads. Still, the denizens persist through their daily routines, and won't stop the passengers from exploring.

Clinic: The town's only clinic with the town's only doctor. It's a small, rickety building that operates all hours of the day. Between the rapid spread of sickness and the steady depletion of supplies, it's a grim place to be nowadays. Anyone healthy who visits might be roped in to help, and those who look ill will be quarantined with an uncomfortable bedroll and thin blanket.

Cemetery: Located on the outskirts of town, the cemetery is home to dead bodies, even deader earth, and a deadpan gravekeeper. The exit door is here in a flower-covered plot, but cannot be opened.

Chicken House: A barnyard building home to the town's chickens. Lately they've been more worked up than usual, and taken to flying the coop and finding refuge by digging their claws into the scalps of bystanders. Agitating one chicken may cause a whole flock to descend on you!

The Dark Woods: The village is surrounded by what was once lush woods, but the trees now stand dark and eerie, an unusually thick fog rolling between them. While there are some of the usual, woodland creatures chirruping in the dense silence, they're hard to find. Monsters, meanwhile, are much more common.

The Mines: In the heart of the woods are entrances to the town's expansive system of mines. Stepping inside shows that the dirt and stone is laced with beautiful gems and minerals, but passengers will be shooed away by miners if they try to explore any deeper. It seems there's several dangerous mine shafts underfoot, as well as past attacks by what seems to be mole monsters.

Mayor's Mansion: The largest building in Minecraftia, situated on a hill. While Mayor Chadsef's staff welcomes guests, they will be cautioned not to explore past the lobby, which just smells a little like cleaning chemicals thanks to a diligent maid crew.

Denizens
Players may use denizens as convenient in threads, as well as these NPCs, except for the Mayor. He's a very busy man!

Madam Vermeer: The Madam is a human extremely afraid that she'll die before seeing her son marry. Which means that she is hunting the streets for eligible men and women, and whisking them in droves away into her mansion to be made over, trained in the art of serving, etc. before presenting them to her son.

Cassy Cassatt: Cassy is an ornithrop and the owner of the chicken house. She's shorthanded nowadays, but business-savvy enough to prey on considerate bystanders. She'll rope anyone she sees into helping out, whether it's collecting eggs, feeding or breeding.

Turner: Turner is a bearkin, and one of the nurses at the clinic. He's taken to drinking his weight in mead whenever he's off the clock, and it's not uncommon for his body to be seen unconscious on the road. He'll try to flee or swat blindly if anyone tries to help him, but he really does need help getting home.

Chadsef: The mayor of Minecraftia, who is notably wealthier than the rest of the citizens. He's young and inexperienced, but carries a Birds of Economics degree, and is determined to bring jobs to the town. He'll just need to make sure people are alive to do them first!

Other
The longer that passengers remain in the car, the more they'll learn, and soon they'll realize the following:

  1. They are not immune to the illness. They can't determine what it is that triggers it. At first it's a sense of fatigue, then hunger and irritability. Then, the numbness will begin, starting in their extremities and spreading up their limbs, until that numbness turns into pain. Eventually that pain will lead to madness, a state of delirium where they begin to behave erratically, endangering themselves and those around them.

  2. There is something in the woods. Though the passengers saw nothing when they arrived in the woods, at night they can hear growling. Venturing outside will reveal grotesque creatures emerging from the fog, rampaging into the town and tearing flesh and stone with their massive claws. These creatures appear rabid, familiar but warped, and they swarm the town with no regard for their own safety or benefit. Examples: (1) (2) (3) (4)

  3. Corpses are disappearing. Despite deaths, the cemetery isn't seeing any more business. Rumour has it that a certain wealthy denizen has been paying to have the corpses taken away. But to where, and why, remains unknown…



Numbers
Numbers! Everyone starts with one that glows on their bodies — as a fun thread mechanic, we suggest they're somewhere visible, but it's up to you!



Because while this is not IC knowledge yet, numbers are determined by how troubled your character is. This may be based on their past actions and crimes, but also alienating habits, regrets, personality flaws, trauma, etc — a higher number does not necessarily mean they're a bad person, but it may signify a difficult time in their life, or substantial personal issues.

As passengers enter this car, they'll notice that their numbers may begin to change in response to certain actions and decisions. The general rule is that numbers change as characters work through their issues. If they make a decision that serves to better themselves, their number will decrease. But if they make a decision that is ill-intentioned, their number will increase. Players can change their number as they see fit going forward.

OOC Notes
Exploration: Players may submit on-going threads here to get a short mod tag with further discoveries in any given location. Characters can potentially earn items or clues as to the car's objective this way. Please limit your explorations to one per player; we will let you all know if we have the capacity to do more!





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kahunanu: <user name="nitefise-art" site="tumblr.com"> (pic#12416005)

[personal profile] kahunanu 2021-09-19 10:52 pm (UTC)(link)
Isn't that convenient.

[ Really, it was, and he knew he wasn't in any position to turn down the kind offer, especially as the adrenalin ebbs and the wounds on his arms sting more and more and he's pegged between the door and floor. He's not exactly in the mood to get up. He doesn't exactly verbalize this but he does start to do a basic check of himself which Dimitri will see plainly, rolling back his sleeves and trying to not wince any time his fingers brush over any of the angry marks and punctures. Most of the damage is all over his forearms but a few scratches show themselves between the torn fabric of his over-shirt on his shoulders, and maybe one or two small marks on his face. A lot of the blood hasn't even had a chance to dry. ]

You say you're not a medic so what do you do, and what are you doing with all that supply?
overruns: (z26)

[personal profile] overruns 2021-09-21 07:15 am (UTC)(link)
[ He doesn't grimace or flinch at the wounds, but he does frown, brows furrowed minutely before he pulls out some bandages and scurries off to find some water. They probably ran into someone's house—he'll have to apologize to the landowner later, but no time to waste.

He speaks from the kitchen— ]


I'm not a healer, but I am quite skilled at carrying heavy loads from place to place.

[ Said with a faint, tongue-in-cheek sort of self-deprecation, because it's really not a skill so much as the fact that he's a brute. A fighter, not a medic. ]

I was delivering this all to the clinic, but they won't mind if it's put to good use. Rest assured I am neither a thief nor unaccustomed to blood—I know how to apply field dressings, at least.
kahunanu: s/m anime (pic#12415943)

[personal profile] kahunanu 2021-09-21 04:17 pm (UTC)(link)
Noble lad, you. [ Nanu mutters while softly hitting his head against the back of the door, turning his tired grimace to the ceiling while Dimitri busies himself finding water. After a few moments and effort convincing himself he forces himself to rise to his feet and better take in his surroundings. Definitely someone's house and they don't seem to be home. Can't be blamed for having guests when they didn't bother to lock the door. One thing he can't complaint about. He can still hear the angry clucking of chickens outside but it's noticeably less than before. They'll go away with time. ]

Guess I'm in no position to refuse a good hand while mine look like this.

[ Nanu sloughs off his over-shirt and hooks it over the back of a wooden chair, then sits himself down it in and rests his arms over a small table. Cripes, he really let himself have it. Unfortunate that they blend in pretty well with all the old pre-existing marks mottling his arms, those cat-made however. ]

Truth be told I don't entirely trust the folks at the clinic either.
overruns: (yu04)

screams quietly

[personal profile] overruns 2021-09-22 08:15 am (UTC)(link)
[ He's in no position to refuse, and Dimitri is not easily driven off from matters like this anyway. Besides, they're both stuck here until the chickens' bloodlust ebbs, so they ought to be productive.

And even if they are just small, nearly flightless birds, they can still rake some nasty cuts when they're angry. He sits beside Nanu with another frown as his injuries are out in full display now, both old and new.

He's here with a bowl-made-basin of water, a small tea towel, and a question. ]


You don't? Might I ask why?

[ Dimitri is plainly another passenger, considering a number glows on his palm when he pulls off his gloves to help blot water against the various scrapes and cuts with a mumbled apology, wanting to clean out the wounds. But he hasn't had much reason to distrust the birdfolk and bears. ]

Their bedside manner has taken a toll, but I think that's accounted for by the stress of the situation. [ He doubts Nanu means he doesn't trust them because they're not The Nicest. ]
kahunanu: s/m anime (pic#12415932)

[personal profile] kahunanu 2021-10-12 05:51 am (UTC)(link)
[ Nanu isn't the best patient, no, so any bedside manner is poor by his account. For Dimitri however, he does his best; he's as still as stone even as the gentle blots of water bring new stinging life to his wounds. ]

Think about it. Denizens go to the clinic and if die there they don't make it to the graveyard. Something's intercepting them at that point.