Downtime Log - 04
Log 04 - Downtime
Outcome to The Mine Car
And so, Minecraftia is saved! Overall, characters opted to focus on closing the mines. Passengers will receive a summary of their results on their phone (though there's still no sender), and will see it play out around them.
- With the deep mines closed off, the fungus responsible for the plague will no longer escape to the surface. Thanks to your thorough efforts, the dynamite has exposed new silver ore and treasure that the townsfolk can live off of, and the ancient mole civilization has also been laid to rest. They pass along this message:
- Totally radalicious for ya to do us a solid like that bros. You wouldn't believe how bad those acid spores were harshin' my buzz. See ya on the flip side. Cowabunga, dudes!
- Mayor Chadsef has been slain. The people of Minecraftia are grateful that his devious plots have been revealed, but are unsettled by some of your behavior. They are left without much leadership.
- Continue to fulfill objectives. Do not dwell on completed cars.
Though passengers can stay in Minecraftia for a while, the exit door is now open! Because presumably some of them killed and ate Chadsef, the denizens will eventually chase them out for being weirdos.
Numbers: All numbers will change as a result of this log. Overall, those who focused on the mines will see their numbers go down, and vice versa. However, this is character-driven: a character that went to the mines solely to loot for treasure may still see their number go up, and likewise, those that attacked Chadsef may still see their numbers go down if it coincides with character growth.
Illness: Those who fell ill will have lingering effects, but the plague will clear without exposure to the spores. Symptoms can fade as quickly or slowly as players wish.
Then, as characters exit Minecraftia, they will receive another new message.
FROM: clownductor one
Well, that was unexpected.
Regular train cars will now resume. Please note that to end your journey aboard the Existential Express, the numbers located on your body must go down to zero. Indulging in your bad habits will cause your number to increase indefinitely and infinitely. Do not think of it as a prison sentence, but...
...A journey along the railroad of self improvement.
And from here on out, we're back to our regularly scheduled downtime log! Good work, everyone!
The Dinosaur Car
As characters enter the car, their phones will notify them of a new objective…

That's not really an actionable objective, but you probably don't have much time to worry about it because in this car… there are dinosaurs! They seem to be engulfed in a vicious turf war between bickering herbivores and carnivores, and in the middle of the fighting is a flock of baby dinosaurs separated from their parents. :( Their size easily dwarfs the passengers, but compared to the adults, they're small and helpless and could use someone to take them back to their dens.
Unfortunately, not all the babies are cooperative. Some have no sense of danger, and others have too much sense of danger. While others won't stop crying, and some have decided that you're their new mother! Navigating them through the bickering adults won't be an easy task.
All carnivores except velociraptors have poor senses, so they'll only see you if you move. The herbivores will largely leave you alone... because they won't notice your presence at all, and will stomp on you with no reservations. Both sides will react poorly to violence against their own, so be prepared to run or fight if you're the hack-and-slash type. That said, these oversized reptiles are no pea-brains, and may actually be open to diplomacy…
The Crystal Car
As the characters enter the car, their phones will notify them of a new objective…

The inside of this car is peaceful and #aesthetic — everything is made of varying types of crystal, geodes, etc, and the pink sunlight glitters across every surface. What does this have to do with the objective? Nothing! Not everything in life has a meaning, you know?
However, there is one particularly shiny crystal not far from the door here, with a few fairly obvious hand-shaped indents. When touched, the crystal will shimmer and shine to an emotional song. But not just any song — it has to have sentimental value to the singer. That's right, you can't just pick the classiest tune of your Sp*tify to pretend you have good taste to your friends. This is about a mother's lullaby, or the horrible mix tape your first boyfriend made you, or the randumb song you made up with your friends as a kid. Once the crystal is satisfied with your performance, the exit door will open.
The Otome Car
As the characters enter the car, their phones will notify them of a new objective…

The assorted NPCs of this neo-noir world are occupied with solving grisly murders. Passengers will find themselves in roles such as jaded private investigator, lackadaisical forensics tech, vigilante hacker, bright-eyed and bushy-tailed dame, etc... but more importantly, above every character's head is what looks like a progress bar.
When someone encounters another passenger, the bar will fill up according to how much they trust and/or like them. (Yes, this will out anyone who's been sneaky or dishonest about their feelings.) In order to fill this 'trust gauge' to max, characters must pick the right dialogue options with each other (i.e. not piss each other off, flatter one another, etc. You may also interpret this as literal otome dialogue prompts, if you like), or otherwise convince all the NPCs that they care for each other. Maybe it's by holding hands, or fake dating, or pretending Wheatley is your beloved son orb (sorb).
Once both bars are completely full, characters will abruptly discover the murderer was the cop all along. They'll receive a bag of Sn*ckers for their detective work. Good end! If characters do poorly at this get-along task, they may get various Bad Ends, which will usually result in them nearly dying (or actually dying) before starting over from a previous checkpoint. Successive bad ends will turn more and more ridiculous over time.
The GBBO Car
As the characters enter the car, their phones will notify them of a new objective…

Upon entering the car, passengers will find themselves in a large tent. The tent contains rows of baking stations, equipped with ovens and a variety of kitchen equipment. Along the sides of the tents are fridges and freezers, and at the back of the tent is a pantry which will manifest any ingredient a passenger can think of. As passengers bake however, they'll find that they need to work together as access to the gadgets and ingredients is split between individuals. Whether it's the oven refusing to start, or eggs consistently slipping from their grasp, passengers will need to rely on a partner regardless of skill level. Characters that try to work on their own will consistently end up with a terrible tray of brownies, no matter what they're trying to bake.
Passengers will have 3 hours to create the dish listed on their station before being subjected to the scrutiny of celebrity judges: Haul Pollywood and Bary Merry. Ready... set... bake!
The Hand Holding Car
As the characters enter the car, their phones will notify them of a new objective…

Upon entering this car, passengers will find themselves in total darkness. There is nothing around them except, visible by the light of their phones, a single torch. They'll find that they can't light it using magic or matches, and that it only blazes bright when they hold the hand of another passenger. As soon as that contact is lost, the torch will go out.
There is no path or indicators as they trek forward—nothing but the black nothingness, their fellow passenger and the torch. But eventually, whispers. A cold sensation crawling up their spine, and the sudden, unshakeable fear of the person whose hand they're holding. A voice will warn them of the evil hidden in their partner's heart, the weapons they carry, and describe to them in vivid detail all the ways they could end their life, or worse. There's nothing more terrifying to you than this person, but if you let go, then there's only darkness.
One final catch: this connection goes beyond fear. Characters will find themselves able to read each other's thoughts while holding hands.
The Vacation Car
As the characters enter the car, their phones will notify them of a new objective…

The vast interior of this car is filled with a white, sandy beach. Clear water stretches as far as the eye can see, and the shoreline is dotted with everything you'd find at a popular boardwalk: food stands, cool drinks, tacky swimsuit huts, a brightly lit ferris wheel. Vendors don't accept money, but will gladly share their goods in exchange for good deeds. The beach is open to all, and sports all manner of coral and sea creatures.
(This may include flying sharks and giant octopi.)
And to top it all off, there's an enormous seaside spa! There are various different rooms, providing all kinds of treats to relax: bathing pools both hot and cool, luxurious showers, wet and dry saunas, lounging areas with refreshing drinks and snacks, and even several outdoor hot springs! Above them is always a clear night sky, with auroras dancing against the darkness if you get lucky. How does this all work in the same climate? Don't worry about it.
The spa is largely autonomous: bathing products automatically replenish themselves, food and drink appears and cleans itself up on its own, and there are somehow always warm towels and fluffy robes. This also means that no one is actually running some of the stations — namely the manipedi and massage rooms — so you may have to lend a helping hand or two.
OOC Notes
Car Order: While the cars are linear and in the order shown, characters can freely move between these six cars for the next three weeks — players may assume 1:1 IC:OOC time ratio.
Locks: Passengers may follow other characters out of cars after they've been unlocked — so in general, players can assume optional cars on downtime months are unlocked if they don't want to play in them. Likewise, if your character ICly would not participate in a car but you still want to play with those prompts, you can assume they're locked in and must complete objectives. Feel free to pick and choose what you'd like to play from any downtime log!
Update: We will also have a small update in the coming weeks — the setting won't change, but there will be a few more (optional!) aspects to play with later.
Feel free to direct questions to our Discord help channel. Have fun!
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Fuck It Here's One More Toplevel: dramatic halloween demon edition (cw maybe gore/violence)
Should anyone catch his eye (now red, slit-pupiled) he's quick with a grin, too wide and too sharp. There are a lot of very sharp teeth in that mouth, and nearly all of them are on display.
Also I don't have icons for any of this and we will just have to live with that. ]
[ for vaati ]
Vanadi crouches behind the bar, half in the shadow at the back of the room, eyes glinting unnaturally in the dim. The barkeep struggles beneath him, ignored as Vanadi pauses, one hand still buried in flesh and the other about the man's neck, to glance back over his shoulder to see his company. Is this someone to play nicely with, or protect his kill from? ]
[ for clark ]
He's still intent on them as they move, as he follows above, as he hops lightly onto the fire escape that crawls up the side of the old brick building. His steps are light and quick, almost soundless as he descends toward the humans. ]
[ for tessa ]
sup demon, it’s ya gurl
So much so that she doesn’t hear the heavy footsteps behind her until the demon is only a few long strides away. She starts slightly when she sees him. ]
What the fuck. Vanadi?!
no subject
He'd realized some steps ago that this was no human — another demon, in fact. She doesn't smell quite right, but she's competition regardless, and this is a quick chore he's happy to take care of. ]
no subject
Tessa’s back hits the water, then the sand, and Vanadi’s weight forces an oof out of her as it bears down. The water isn’t deep enough to be a concern here, but those claws are trouble. She rolls as much as she can to one side, feeling the slap of wet sand against her arm as the Vanadi demon digs his claws into the damp where she just was.
Using that as her opening, she rolls back over his arm to try and pin it temporarily so she might kick him off of her and onto his back. ]
Vanadi what are you doing?! What happened to you??
no subject
You smell like an aborted failure of a demon left under a dock to rot. Have I ever told you that? I suppose I only just noticed it myself.
] He's lurching toward her again, looking to snag her hair, slam her face into the surf he's just landed in. ]
no subject
Yeah, well you smell like a thousand-year egg that's been soaking in sulfur!
[ She scoops up a wad of wet sand and hurls it at his face. ]
no subject
Clear out. [ That's out with a growl, deep and rattling somewhere in his throat. ] You're not a full demon. I am.
no subject
[ Tessa scoops up another wad of sand, ready to hurl it. ]
What the fuck happened to you?
(no subject)
(no subject)
general
Oh fuck off, beastie-bitchass.
[The former elf's new appearance is so starkly contrasting to that of his usual, Rex fails to recognize him. What the broad-shouldered teenager does register is a scent, strong and unfamiliar, and a voice he's never heard before. It is dark and sultry, whispering the following words, "One of us."
Maybe this car bears a resemblance to the one shrouded in darkness. Rex pays it no mind.]
I can smell you from here! Did you forget to shower? Come on! The water's right there!
no subject
Fuck off? I was here first. [ His tone is light, pleasant. ] Show yourself out, you rotting cunt.
no subject
Excuse me?
[Rage, unbridled and often unmatched to whatever triggers it, has been a problem he's has had since childhood. The years he'd spent scampering around the city, being cursed for his appearance and status as a petty thief, have left him with a lot of misdirected anger, in addition to the harrowing years that followed.
There is something different about it today, however. Rex reaches for a various item in his utility belt and it begins to glow and smart, just like usual, sure, but instead of simply his forearm doing the dirty work, his entire body catches fire, singeing the ground upon which he walks. The voice that then leaves him is dark, cacophonous, sounding like there is not just one, or two, but are multiple entities speaking from within:]
Y̷̢̡̧̖̣̺̰̗̗̖̺̤̖̓͋̓͗̈́̎́͂̿́͌̇̃̕Ö̷̬̖͍̘́̅̇́͊̀̽͐̈́̆̕͝͝U̸̢̡̨̝̭̦͚̖͔͓̝͔̩̜̣͑ ̵̘͈̘̳̉͊̽͂̆̂̽̑̀̀̾͝Ẅ̷̙́̇͂̓́͊̽̉̿̊̌̿͘̚A̸̢̨̜̳̠͖̮̰̠̭͘ͅN̸̢̮̝̱̯̥̮̮̣͈̲͑̉͌͐̏͋̐̂̽̚͠ͅN̶̯̱̫̥̭̻͂͂̈́Á̵̡̡̫͔̤̺̯͎̼͕̩̐̈́͗̚̕ͅ ̷̲͋̀͑̓͛̓̏̋̐͂͊S̷͍̮̟̥͓̼̀̆́̌͐̉͐̃͑͆̀̆͜͝Ã̸̛̩͕͍̭̠͖͗͌̐̇̍͒̈́́̔̌̚͜͝ͅY̶̨̡̡̛̱͈̼̲̙̩̱̘̣͕̟͆̿̒̉́̃́̾́̽͒̅̔͜ ̸͔͍̪̚T̸̜̹͍̖̲̘̠̱̤̲̝͎̖̈́̑͜͠ͅḦ̶̟͕̳͓̙͍͕͓͒̀͆̔̔̔́̀̉͝A̵͙̜̝̙͉̙̙̹͉̔̿͛̄̄̆̓̈̔̃̆͂́͝͝ͅͅT̴̤͚̤̖̜̭͓̥͓̩͎͎̀̆̊͋̈́̂̈́͐̏̾̋̓̉̀͠ ̴̤̻̲̐̅̔̓̇́̕̕͝À̴͍͔̰̘̮͛̌̃̇́ͅĜ̴̛͓͚̅̊̄̀̽̂̏͐̒͋̅̍͝A̸̧̡̮̰̩͚͇̮̭̻̱͉̒̀̒̀̾́̀̊̓̍͗͒̈́̕͜͝Î̴̛̝͖̭̗̙̺̺͌͆̄͐͛̆̄͆̾͊̃̈́͌Ǹ̷̛̜͇̲̻̙͚̱̗͎̽̑̀͊̚͘?̶̯̬̘̣͍̭͆̊̌̐͝
no subject
No. Pull the wax from your ears, slob, I don't repeat myself.
[ The flame — it's not going to hurt him today, he thinks. He's not sure what it is, but there's a certainty in him that he has some affinity for flame now, some warm and grinning comfort with it. Confidents boosts the step he takes toward Rex as his clawed fingers flex. ]
no subject
[Just like that, the flames disappear, snuffed out like someone blew out a giant candle. Rex would typically take great insult to being called a slob of all things, especially when it comes to his appearance, but the events that just transpired leave him a little shaken. He steps back, unaware of his surroundings for a brief moment in time.
Rex's vision blurs as he stares at his hands, tan and normal one second, but then bright red with black fingernails in the next. When he turns those unfamiliar appendages over to see the palms, they're bloody.
On the outside, his features have returned to normal. Like nothing happened.]
What...?
[Dazed, he looks up at the encroaching challenger, a spark going off in his head.]
Vanadi? Oh, fuck! I just realized how much that sounds like vanity. Wow.
That's pretty on the nose.
no subject
His smile is almost sweet as he approaches, moving with the easy grace and silent threat of a great cat. ]
Oh, name-calling. Terribly original of you. [ His hands flex at his sides, fingers curling and uncurling. Every time they straighten the claws are a little longer, a little more wickedly curved. ] Save us both the embarrassment and shut your idiot mouth.
[ He lunges forward on the last word, right hand drawn back to aim a slash across Rex's chest. He's been inching to spill some blood. ]
no subject
Nononono-
[But Rex stops mid-motion amidst a threatening pull, resisting he will of the others.
Others? Are there more than one?]
I don't know what's happening-
[He breathes the words out as though they are difficult, biting down hard enough on his bottom lip so that it turns red. The loss of autonomy, of his own free will, has been a source of terror for him since his first rotten discovery, when the man who gave him his powers turned out to be an abusive megalomaniac, hungry for power and willing to use a child's body to get what he wanted. Rex is determined not to be a monster, not to be the thing he's always feared he was from the start...
But Vanadi is so much stronger in this form than his usual, that much is certain. Whatever this creature is, it's closer to the kinds of foes he has to fight back home, not merely in strength, but also in unbridled, murderous intent.]
You need to go.
(no subject)
flops right here
[ Which is a strange compulsion for someone that prefers peace and solitude, but here we are. Vidal’s found a rocky outcropping close to the shore to hike himself up onto—Little Mermaid eat your heart out—and settle down to sun himself, though he’s quick to spot that nasty figure sprawled on the beach. ]
Hey, [ he barks, eyes narrowed as they lock with Vanadi’s, and he pantomimes a toast with a glass he does not have, ] What’s a guy gotta do to get a drink out here?
[ And to get you out here, sweetie. He just can’t shake the feeling that this gangling fellow would look absolutely divine with his hair billowing beneath the waves. And spitting up bubbles til there ain’t no more. ]
[ That’s probably just because he looks like a real asshole, right. Rational thought to have when you’re having that many teeth bared at you. ]
no subject
I only have the one on hand. [ He says it pleasantly, punctuates it with a noisy slurp from the straw. ] Are we going to share?
no subject
Well whose fault is that? [ Punctuated with a sharp flick of his tail, aiming a little splash at the man's knees. ] Whatever happened to bringing two in case someone changes their mind?
no subject
Can you drown? [ His attention is back on Vidal's face again, sharp and interested. ] Like this? I would love to find out.
no subject
Funny, I was just thinkin' the same thing. [ Mused as he sits himself up a little straighter on his rocky perch, bracing himself on one arm. ] You wanna test that hypothesis with me, Mister Tall-Pale-and-Horny?
[ Another flick of the tail, this one harder than the last, and he leaves it half in the water this time. Prepared to drop and slither back into the depths. ]
no subject
I want nothing more than that.
[ His tone is still sweet, but without an ounce of honesty to it. And then he's springing forward, looking to rake a slash down Vidal's side as he passes him — and more than that, aiming to land himself between Vidal and the deeper water. Let there be no escapes today. ]
no subject
[ They're quick to strike and glance off the armored scales that run rows down the length of his tail, but the bloody ruts left rib to hip are deep enough to sing and scream the moment he hits saltwater. But he doesn't falter. Movement in the knee-deep water winds up being disarmingly awkward, but the tail is still an enormous amount of muscle. And when it's twisted around behind him, it's enough leverage to launch him hard and fast across the shallows, angled straight out to sea—and directly into the legs blocking his way. ]
cw we gonna get Violent
there is, among the good shit - the scent of another. a demon, like him. ( the irony of it, of his becoming the thing he knows best how to hunt. the dark hook of his claws and the heavy thrash of his scaled tail and the elegant arch of horns -- all things that he'd sworn to harrie, to hunt, to slay... ) ]
My my, [ he croons, ] what is it that you've got there?
[ referring to the crying bartender, the scene of multiple bodies having flung themselves from the bar. ]
Is that my favorite barkeep? Tsk, this just won't do.
no subject
Vanadi straightens and drops the whimpering man, who hits the floor with a wavering cry. He'll attempt to crawl away, but that's fine. Vanadi can get back to him afterward. He won't get far, bleeding that heavily. He smiles evenly at Vaati, head cocked as a lock of white hair escapes the rest. ]
I love pleasantries as much as the next elf, [ wait, he's not an elf anymore. well. it stands, since there are more important matters at hand ] — but I'd really like to get on with tearing that pretty tongue out of your mouth, if it's all the same to you.
crawls in here late
Humans see eyes full of hellfire, the lacing of glowing veins under his skin, the row of horns that ring his head like a crown, and they draw their own conclusions. Usually, they draw their firearms too. Could anyone blame him for losing his patience?
He's contemplating the most efficient way to take control of the situation - the car, for a start, then the rest of it - when he hears the very faint scratching of claws. An intruder.
Superman watches, hovering high above and utterly still, as the creature gracefully zeroes in on its quarry. He almost feels a kinship with it, noting the vague similarities in its form, but the feeling doesn't linger - he's always been alone.
He waits until its nearly upon the hapless humans. One moment, he's hovering high above, the next he's just there, face to face with the other creature, his hand around its throat. He could squeeze tighter, could easily break its neck, but his grip is just shy of secure enough to keep it there - he's curious, and he wants to see what it will do. ]
That's not very neighborly of you.