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locomo mod acct ([personal profile] locomodo) wrote in [community profile] locomo2022-01-07 06:59 pm
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(Final!) Priority Log - Part 1


Log 08 Priority (Part I)
As passengers enjoy their time drinking hot chocolate and/or getting dive-bombed by bats, they may realize that the usual strange survey is nowhere to be seen because christmas. But that silence doesn't bode well: the conductors have been busy.

Eventually, everyone receives the same text:

FROM: clownductor one

Hello. This is your conductors speaking.

Due to your (frankly very rude) reviews of Danaca, we have decided to leave the train. While I suggest all of you stay until your hearts change, bud, and blossom to their fullest potential, we know that you all likely miss your family and friends as we do.

As you may have noticed, much of the time the train works beyond our influence. Because in the end, we too are nothing but passengers along this eternal journey of enlightenment. But we have worked to find our doors home, and have succeeded brilliantly.

FROM: clownductor two

It's a little more than brilliant, Yusuke. I mean, just closing up shop, hanging up our hats and going our separate ways… That's a little cold, isn't it? I'm sure all our friends here know exactly what I'm talking about.

Which is why we've figured out a way to hold onto our bonds. :J This way, we don't have to choose between our fans on the train and our fans back home. Just watch— this is something you need to see for yourself.

Sincerely,
The Conductors

The Door Car

As passengers enter, they will find themselves in a vast, lonesome space with pure white walls. It gives off the impression of a blank canvas, especially since there is no objective. However, this seemingly unfinished car is not empty: it's filled with doors.

In the distance, passengers will see two suspicious figures…

Clownductor 2: How do we know which one is the right door?
Clownductor 1: If they truly point home, then our hearts will lead the way. Also, they have our names on them.
Clownductor 2: Of course! Brilliant as always— Okay, we've got the doors, and I've got the string. This should let us both go through the same door together.
Clownductor 1: Wonderful.

… But not for long, before they open up a door and disappear inside it.

The typical exit door is lost in the sea of other doors, all free-standing and coming in a huge variety of shapes, colors, and sizes. Amongst them are doors passengers will recognize: doors to their rooms, stores they frequent, etc., painstakingly recreated to look like the real things. Others have small name plaques and welcoming decorations. Opening the door and stepping through will, as promised, take characters back home.

...Or some version of it, anyway. They'll find that the worlds beyond the doors are not right. Here are some examples:

  • The dominant species is suddenly different (i.e. talking fish instead of humans).
  • Instead of speaking with words, everyone communicates with charades.
  • The food chain has reversed! Now cheese eats you.
  • Walls exist, but they're invisible.
  • For some reason people are asking if you're an alpha, beta or omega?
  • Whatever you want! The bizarro worlds are your oyster.
These worlds may or may not come with an objective, and seem generally unstable, liable to shift at any moment. There's also one more snag in the form of doppelgangers. Passengers may run into the otherworldly version of themselves, but twisted to accentuate their worst traits and prey on their biggest insecurities. These doppelgangers would love nothing more than to kill their originals and take their place on the train — while they can be fought off, passengers can also accept their doppelgangers or acknowledge their own flaws, after which the clones will simply fade away.

NOTE: Players are welcome to create their own bizarro worlds — they do not have to be from your character's canon — but we've included a few as prompts below. Also, characters that are ICly resistant to opening doors can be suddenly sucked inside one with no warning.

The Ire Femblem Door
As characters pass through the doorway, they might just receive a text...

> 𝕬𝖈𝖍𝖎𝖊𝖛𝖊 𝖆 P𝖊𝖗𝖋𝖊𝖈𝖙 𝖙ea 𝖙𝖎𝖒𝖊.



This perfectly pleasant world consists of only a courtyard garden. Lush rose bushes surround a stone gazebo, which shelters a table truly fit for high tea! As they settle in, characters will find that the lovely sweets, snacks and teas do more than just satisfy their appetite: some have magical effects. There are scones that make you unbearably sweet (or unbearably mean 🙁), teas that turn you into cats, dogs, and horses, sandwiches that will make you feel tipsy... The possibilities are endless!

And if they wouldn't do so willingly, characters will feel compelled to sit down with a partner... and they'll be stuck there, of course. Tea time is mandatory.

Alongside an expansive tea menu is a seemingly endless list of questions. From here on out, it's basically the newlywed game. Characters will need to try and guess their partner's answers correctly to achieve a perfect tea time and escape! Small, thoughtful gestures like brewing their partner's favorite kind of tea or giving them the last scone will count towards their total as well. Once passengers have reached an (indeterminate) amount of points, they'll be free to go!

The Dang it, Grandpa Door
As characters pass through the doorway, they might just receive a text...

(っ◔◡◔)っ Get away with murder ~ ❤️


It's the Despair High opening ceremony!

Upon tumbling into this world, characters will find themselves paired (or more) with another passenger, standing in an abandoned classroom. On the blackboard, they'll find the profiles of other passengers, along with the instructions: One must die to live! and a cutesy bear face. After selecting their victim from the pool, there are three sections where they can chalk in the murder weapon, method, and body disposal.

The windows are boarded up with metal sheets, and the doors are locked — no amount of superhuman power will damage the room. Looks like there's nothing to do but play along!

After their murder planning, most passengers will be free to go. But for a little optional spice, some characters will hear a clatter behind them: the murder weapon they specified will drop innocently atop a desk. They will not be able to exit unless someone dies. Powers will be nerfed enough to allow both a fair fight and death to any immortal beings.

Characters that are killed this way will immediately be revived back on the train, but will feel violently ill for the rest of the day. For the squeamish, getting rid of doppelgangers also counts!

The 'Digimon' Door
As characters pass through the doorway, they might just receive a text...

> Ǵ̵̢̧̥̜͙̭͎̤͐͘ǫ̵̨͖̼̺͓̫̘̜͉̈́̃͛͊͋̾̀͋̑ť̴̡̨̗̘̹͎͈̎̈́̈͑͝t̴̹̬̯͔̘̱̼̓̄͐̍͌̉ͅă̵̧̪̫̹̞̙̓̏̚͝͝ ̵̲̰͇̦̓͌̔͋̿̾̑̍̕͠c̵̥͍͈̺̬̥̠̐͒̓̕á̴̢̳̰̲͖̜͉̼̽͐̉̚t̸̡̧͔̲̱̜̺̱̎͌́͂́̑c̶̣̪̰̯̼̝̀̏̇́̊͐̓̑h̸͔͆͊͠ ̶̛͓̻͕̖̳̬̦̣̇͂̿̐͛͠ȩ̷̧̛̛̝͙̫̬̠̤͌̀͒̑̔́͝m̶̛͍̼̿̀ ̷̢͔̪͉͔͍̼̓ā̸̛̦̞͇͙̥̫̘̉̽̈́̋̎͂̉̆l̸̥͇̠̝̠̿̆͆͛̎̆̈́̐̕ͅl̷͓̠͌̎̈́̕


Welcome to the wonderful world of Pokemon! This is a world where creatures known as Pokemon roam free, capturing the humans (and other passenger species) to live and battle alongside them.

In this world, passengers will find that they're… smaller. Tall grass and Pokemon of all species will tower above them, so their first challenge will be making sure that they're not stepped on!

The second challenge will be avoiding capture! Pokemon trainers can appear without much warning, unleashing powerful humans from small circular devices in an attempt to defeat and capture you.

Or perhaps you want to be captured? In which case, welcome to the team and good luck on your journey toward championship!

Whatever the case may be, this world seems to be particularly unstable, pieces of the environment disappearing and reappearing at random. Passengers will need to do their best to stay in one piece until they're eventually spit back out.

OOC Notes
This is the first part of our final event — time really flies! As such, there will be no AC this month. Go nuts, but feel free to reach out with any questions on Discord!





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shaft: (war » a17)

[personal profile] shaft 2022-01-08 05:03 pm (UTC)(link)
a. dang it, grandpa
[ Claude starts, first and foremost, by picking up a chair and slamming it against the door.

Predictably, it doesn't leave so much as a dent on the door, but the show of macho strength is required before he can take a step back, breathe, and really start analyzing the situation that he and his sorry partner have found themselves in.

His conclusion? This situation sucks. ]


Seems a little contrary to all the other messages of the train, wouldn't you say?

[ He pinches the bridge of his nose before running a hand through his hair with a sigh. ]

b. gotta catch 'em all
[ So being reduced to the size of a squirrel was not on Claude's agenda today, but here we are. Thankfully, he's got his wyvern with him, and while she doesn't particularly appreciate being resized either, at least it gives him better vantage point for traversing the new forest that he's found himself it.

It's a lot easier to keep from being stepped on too, when there isn't all this tall grass blocking his vision.

Which is more than he can say for you, his hapless friend, who is right in the path of a jolly sudowoodo.

It takes some quick manoeuvring and nice flying from his wyvern to change course and dive toward you, and you might feel Claude's hand closing in on the back of your shirt before you're yanked into the air. Or perhaps you dodge and choose death.

Regardless of which - ]
Be careful there!

c. wildcard
[ hit me with any prompt your heart desires! C: or beg me for a starter. ]
constrainer: (pic#15044229)

b!

[personal profile] constrainer 2022-01-10 03:59 am (UTC)(link)
[ Getting picked up like this nearly gives him a heart attack (he thinks he's getting picked up by some enemy bird pokemon for a hot few seconds). Kurapika yelps, hands immediately flying to grasp on to the point of contact. Only then does he realize it's a hand, and also only then does he realize that that's... a dragon?? ]

—Are you mad? [ He asks, not really sounding angry, but just bewildered by this turn of events. A lteast he doesn't put up a fight against being swept away, because even if he won't admit it, he's afraid of falling to his death in this car if he thrashes around too much. ] Or just too used to doing this to others?
shaft: (war » g66)

[personal profile] shaft 2022-01-11 11:08 pm (UTC)(link)
Honestly, I don't get to do this nearly as much as I'd like. [ a.k.a. never, because back home everyone wears armour and there's only so much weight that his wyvern can handle.

He means to say more, he has to jerk hard to the left when to avoid the sudowoodo when it changes directions, the Pokemon chirping happily and as of yet unaware of their presence given just how low in the grass they're flying.

Claude peers down at Kurapika. ]


You're not choking, are you?
constrainer: (pic#15044302)

[personal profile] constrainer 2022-01-17 02:29 am (UTC)(link)
No, [ He answers immediately, squinting as they change course and the wind whips in his face. ] It's fine.

[ It's mostly his pride that inspires him to answer that way— that, and upon gathering his bearings again after the initial shock, he realizes it's not actually as perilous as it first had seemed. At the very least, the other man doesn't give off the impression he's going to drop him by accident, and that's about all he can ask for. ]

But I'd prefer to be put down sooner rather than later. Unless there's some way for me to come up there.

[ He cranes his neck to try and look up at Claude (he looks familiar??), and by proxy, his wyvern. The idea of going up there doesn't scare him so much; actually, it'd even be a little nostalgic to ride around on such a huge winged beast - maybe that's why he sounds so sure of himself when he suggests it. ]