(Final!) Priority Log - Part 1
Log 08 Priority (Part I)
As passengers enjoy their time drinking hot chocolate and/or getting dive-bombed by bats, they may realize that the usual strange survey is nowhere to be seen
Eventually, everyone receives the same text:
FROM: clownductor one
Hello. This is your conductors speaking.
Due to your (frankly very rude) reviews of Danaca, we have decided to leave the train. While I suggest all of you stay until your hearts change, bud, and blossom to their fullest potential, we know that you all likely miss your family and friends as we do.
As you may have noticed, much of the time the train works beyond our influence. Because in the end, we too are nothing but passengers along this eternal journey of enlightenment. But we have worked to find our doors home, and have succeeded brilliantly.
FROM: clownductor two
It's a little more than brilliant, Yusuke. I mean, just closing up shop, hanging up our hats and going our separate ways… That's a little cold, isn't it? I'm sure all our friends here know exactly what I'm talking about.
Which is why we've figured out a way to hold onto our bonds. :J This way, we don't have to choose between our fans on the train and our fans back home. Just watch— this is something you need to see for yourself.
Sincerely,
The Conductors
The Door Car

As passengers enter, they will find themselves in a vast, lonesome space with pure white walls. It gives off the impression of a blank canvas, especially since there is no objective. However, this seemingly unfinished car is not empty: it's filled with doors.
In the distance, passengers will see two suspicious figures…
Clownductor 2: How do we know which one is the right door?
Clownductor 1: If they truly point home, then our hearts will lead the way. Also, they have our names on them.
Clownductor 2: Of course! Brilliant as always— Okay, we've got the doors, and I've got the string. This should let us both go through the same door together.
Clownductor 1: Wonderful.
… But not for long, before they open up a door and disappear inside it.
The typical exit door is lost in the sea of other doors, all free-standing and coming in a huge variety of shapes, colors, and sizes. Amongst them are doors passengers will recognize: doors to their rooms, stores they frequent, etc., painstakingly recreated to look like the real things. Others have small name plaques and welcoming decorations. Opening the door and stepping through will, as promised, take characters back home.
...Or some version of it, anyway. They'll find that the worlds beyond the doors are not right. Here are some examples:
- The dominant species is suddenly different (i.e. talking fish instead of humans).
- Instead of speaking with words, everyone communicates with charades.
- The food chain has reversed! Now cheese eats you.
- Walls exist, but they're invisible.
- For some reason people are asking if you're an alpha, beta or omega?
- Whatever you want! The bizarro worlds are your oyster.
NOTE: Players are welcome to create their own bizarro worlds — they do not have to be from your character's canon — but we've included a few as prompts below. Also, characters that are ICly resistant to opening doors can be suddenly sucked inside one with no warning.
The Ire Femblem Door
As characters pass through the doorway, they might just receive a text...
> 𝕬𝖈𝖍𝖎𝖊𝖛𝖊 𝖆 P𝖊𝖗𝖋𝖊𝖈𝖙 𝖙ea 𝖙𝖎𝖒𝖊.

This perfectly pleasant world consists of only a courtyard garden. Lush rose bushes surround a stone gazebo, which shelters a table truly fit for high tea! As they settle in, characters will find that the lovely sweets, snacks and teas do more than just satisfy their appetite: some have magical effects. There are scones that make you unbearably sweet (or unbearably mean 🙁), teas that turn you into cats, dogs, and horses, sandwiches that will make you feel tipsy... The possibilities are endless!
And if they wouldn't do so willingly, characters will feel compelled to sit down with a partner... and they'll be stuck there, of course. Tea time is mandatory.
Alongside an expansive tea menu is a seemingly endless list of questions. From here on out, it's basically the newlywed game. Characters will need to try and guess their partner's answers correctly to achieve a perfect tea time and escape! Small, thoughtful gestures like brewing their partner's favorite kind of tea or giving them the last scone will count towards their total as well. Once passengers have reached an (indeterminate) amount of points, they'll be free to go!
The Dang it, Grandpa Door
As characters pass through the doorway, they might just receive a text...

It's the Despair High opening ceremony!
Upon tumbling into this world, characters will find themselves paired (or more) with another passenger, standing in an abandoned classroom. On the blackboard, they'll find the profiles of other passengers, along with the instructions: One must die to live! and a cutesy bear face. After selecting their victim from the pool, there are three sections where they can chalk in the murder weapon, method, and body disposal.
The windows are boarded up with metal sheets, and the doors are locked — no amount of superhuman power will damage the room. Looks like there's nothing to do but play along!
After their murder planning, most passengers will be free to go. But for a little optional spice, some characters will hear a clatter behind them: the murder weapon they specified will drop innocently atop a desk. They will not be able to exit unless someone dies. Powers will be nerfed enough to allow both a fair fight and death to any immortal beings.
Characters that are killed this way will immediately be revived back on the train, but will feel violently ill for the rest of the day. For the squeamish, getting rid of doppelgangers also counts!
The 'Digimon' Door
As characters pass through the doorway, they might just receive a text...

Welcome to the wonderful world of Pokemon! This is a world where creatures known as Pokemon roam free, capturing the humans (and other passenger species) to live and battle alongside them.
In this world, passengers will find that they're… smaller. Tall grass and Pokemon of all species will tower above them, so their first challenge will be making sure that they're not stepped on!
The second challenge will be avoiding capture! Pokemon trainers can appear without much warning, unleashing powerful humans from small circular devices in an attempt to defeat and capture you.
Or perhaps you want to be captured? In which case, welcome to the team and good luck on your journey toward championship!
Whatever the case may be, this world seems to be particularly unstable, pieces of the environment disappearing and reappearing at random. Passengers will need to do their best to stay in one piece until they're eventually spit back out.
OOC Notes
This is the first part of our final event — time really flies! As such, there will be no AC this month. Go nuts, but feel free to reach out with any questions on Discord!
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no subject
[ He replies, dryly, making sure to stand in front of Toko and the baby to obscure them from view. Familiar with the ants, yes, but he's never seen one in real life - jesus, these things look horrible. But he reminds himself that there's probably worse things that could happen aboard the ship— this is quite literally the tip of the ice berg. He sighs, looking to the child at her question. ]
Do you remember what I said? About the killing game. There's a battle aboard this ship between a king's fourteen children for the throne. Prince Woble is the youngest among them...
[ And she still seems to be sleeping soundly, still unaware she's even in the midst of such a gruesome fate. What's a baby to do in a battle royale, anyway? It's just cruel. It's all a terrible situation, he realizes again as he describes it. But it's one he's used to at this point. ]
I'm her guard for the duration of the battle. So even if this is just an illusion... [ His brows tense up, looking at Toko pleadingly. ] I don't want anything to happen to her.
[ He knows he's asking a lot of someone he basically drove into a lake, but look... desperate times call for desperate measures. ]
I understand if you can't trust me. But if you agree, I'll protect you both with my life.
Danganronpa Spoilers, 100% forgot to label this
[That's good. Or it would be, if it meant they didn't have to deal with the creepy ant folk right now. She appreciates that he blocks the view, but her shoulders still hunch to her ears. Just look at those carapaces. Revolting.
Her focus is back on him just the same, and deservedly so. The very mention of the game shocks her, jolts her upright. Darkens her gaze. Disgust of a wholly different sort overcomes her.]
Wh-what the hell? What kind of maniac puts a baby in the line of fire like that? Not even that p-pigtailed bitch—
[Aaaah, not so fast. She could, and she has. Towa City was close enough, all its children had been turned into living bombs. Enoshima had no qualms about breaching human decency. The only reason no one Toko knows had to watch a literal infant die is because there were none in the family. Probably not the case for the rest of the world.
Toko shoots a scowl to the side. She bites back her words. Glances at him askance.]
...So even you have a s-soft-spot, huh? Who'd have guessed.
But fine. I'm not a monster. I p-practically have no choice, do I? Twist my arm why don't you.
[Sharp words for someone who melts the second she looks at that pudgy face.]
D-don't be a pain in my ass, you little brat.
[The baby yawns in its sleep, stretching out a wee hand, and Toko can't even play at sour grapes. Her smile is brief, but soft and sweet.
She looks to her guide and gives a terse nod.]
Well? We can't waste all day here. Get us out of this d-dump.
no subject
We'll go through the kitchen. There's a shortcut there through an employee only door...
[ Because walking through the actual hall just seems like suicide. Maybe this way, they'll run into less trouble... that's what he's convincing himself of, anyway. ]
We can't go anywhere too loud, or she'll wake up. It could be bad for us if she does.
[ He doesn't want to scare Toko off when he just got her to come aboard on this horrible mission, but like, it feels like it's only fair if she has a warning? Of what, he doesn't elaborate - and it seems like talking at this volume, at the very least, doesn't disturb the sleeping child. Kurapika takes the lead to bring them into a narrow corridor to the right of the dining hall's entrance, the commotion from the dinner inside fairly muted from the thick, gilded wall that separates them. Ahead through the corridor is a single white door with a circle window - looking through shows that it's a way too fancy kitchen, with no one inside. ]
no subject
[Yeah. The last thing she wants is all that twitching insectoid attention on them. She gives a tight nod and scurries along after him, thankful when the revelry is safely muffled behind the hall door. She wonders if this will be the worst of it, eyeing the empty kitchen ahead with the baby clutched tight to her chest.
Haha. As if she could ever be that stupid. After all—]
W-weren't they eating people in there? [Like some scene from a messed up manga. This is why she hates them. And more poignantly, it's why she hates the train. Every waking day feels more like an absurdist fantasy beatdown than a therapeutic getaway.] If we get caught they'll dice us up and s-sprinkle us over a salad. Or slice us into sashimi...
[ugh ugh UGH!!!! Okay come on Toko. Do it for Her.
They slip through the door, silent as shadows. Toko haunts the back of him as he takes the lead, peering timidly past his head for a view. The coast still seems to be clear. Of living things, at least. Extravagant kitchen paraphernalia is a different matter.
Her nose wrinkles. They'll have to move very, very carefully. So many protruding pots and pans and gadgets. One fumble and there could be an ambush on them, whether from the clatter or the sudden cry of a waking baby.]
After you. [Whispered, very hush-hush. Toko dogs his steps every inch of the way, but can't shake the mounting sense of dread. The other shoe's about to drop, isn't it? She has a sixth sense for these things...]