Entry tags:
- *downtime,
- *event,
- danganronpa: toko fukawa,
- fe3h: claude von riegan,
- fe3h: sylvain jose gautier,
- ffxiv: ardbert,
- gbf: beatrix,
- genshin impact: diluc ragnvindr,
- genshin impact: kaeya alberich,
- jjk: satoru gojo,
- jjk: suguru geto,
- solo leveling: sung jinwoo,
- star wars: anakin skywalker,
- star wars: cal kestis,
- star wars: obi-wan kenobi,
- sweet home: eunyoo lee
Downtime Log - Intro
Log 01 Downtime Intro
Maybe you were walking to class, or riding into battle, or at your father's funeral, or gazing into the abyss as you brush your teeth and think about your waning youth. Maybe you're from 1000 years ago, or the far-flung future. But it doesn't matter how different you are, because all passengers will wake up sprawled on the same floor of the same car...
The Perfectly Average Everyday Normal Train Car
As characters stir from their slumber, they'll notice their new(?) phones vibrating in their pockets. An unread message is waiting for them...
FROM: clownductor one
Welcome to the Existential Express, car #83045029342000001.
[CHARACTER NAME] is currently engaged in Tutorial Mode.
Objectives:
> Read the Existential Express (E2) brochure.
> Access the user directory and send a message.
> Ask one of the other passengers to be your friend.
> Find the exit door.
By completing car objectives, passengers may proceed through the exit and onto the next car.
Thank you for riding with the Existential Express. Please enjoy your journey into the great unknown.
>>>>SUBJECT: New Passengers
How is that? I attempted to make it sound welcoming.
The message, strangely, cuts off there. The brochure goes over all the basic 'what is a train' questions people may have, but nothing else.
However, characters may find that the exit door is locked until they complete the objectives, so it's icebreaker time! On the bright side, it seems this is a dining car, so there's a few nice plates of treats and a bar that magically serves beverages when people make orders. The exit door will be locked until the objectives are complete! (Please see OOC notes below for more details.)
In any case, when they unlock the door and move on through the exit, there is a walkway to the next car. Please watch your step, and check out the FAQ for more details on trying to leave the train!
Immediately proceeding the intro car is...
The Land of Corginia Car
As characters enter the car, their phones will notify them of a new objective…

Because this historical city is occupied with... dogs! Mostly corgis. They are smart, verbal, and very good boys and girls. The dogs are happy to play with anyone, and will also help passengers get to anywhere they want to go. The car itself is basically Rome, with low doorways and ceilings.
And because corgis do have short legs and zero thumbs, they will sometimes need and ask for assistance. For example, you and a partner may need to help the corgis cross a river, give them belly rubs, or reach a ball on a high shelf. They are easily distracted, squirmy little babies and will make life very difficult, but they're just so darn cute!
The Museum Car
(tw: body horror)
As the characters enter the car, their phones will notify them of a new objective…

As passengers enter this car, they'll find themselves feeling notably lighter. This might be because they're suddenly missing a leg, or perhaps an arm, or their eyes, or tongue. Whatever it may be, a part of them has been taken away. There's no pain, or danger to their lives from the missing part, it simply isn't there.
It's been whisked away and hidden somewhere in the musty old museum that they've found themselves in. Luckily, it's currently closed, so there's nothing stopping them from raiding everything in sight! The displays span all manner of topics, from history to biology to space. Passengers might even find displays on familiar historical events or persons from their home worlds as they search—the collection is seemingly endless! Just watch out, because sometimes objects (and body parts) will come to life and lunge through the glass at anyone who walks a little too close.
NOTE: Characters can snipe items from the display cases in the museum! However, they'll discover the items are actually toy replicas made of flimsy plastic. They're completely non-functional and will break if handled too roughly.
The Birth of the Wind Car
As the characters enter the car, their phones will notify them of a new objective…

The world that lies ahead of the passengers is vast and lush; a spectacle of nature that spans snow-capped mountains, dense forests, deserts, and lakes. Aside from unusually large and extremely territorial fauna (1, 2, 3), the car appears devoid of any signs of civilization, and passengers might think themselves completely alone…
… Until they hear the tinkling of a bell, and a cheery, "yahaha!" in the distance. Upon closer inspection, the car is in fact populated by small, wooden creatures known as korogus (here). They hide at the tops of trees and mountains, on lone islands in large lakes, and under rocks. Once a passenger stumbles across their hiding place—whether knowingly or otherwise—they'll appear in a puff of magic holding a golden korogu seed. Simply finding them isn't enough for them to hand over the precious item however, and they'll require passengers to offer up one truth in exchange for a seed. And don't bother lying, they'll give you a solid bonk on the head and disappear if you do!
Numbers
Numbers! Everyone starts with one that glows on their bodies — as a fun thread mechanic, we suggest they're somewhere visible, but it's up to you!

Because while this is not IC knowledge yet, numbers are determined by how troubled your character is. This may be based on their past actions and crimes, but also alienating habits, regrets, personality flaws, trauma, etc — a higher number does not necessarily mean they're a bad person, but it may signify a difficult time in their life, or substantial personal issues.
Numbers change as characters work through their issues... which we'll cover next time! However, for this log, please note that numbers will remain static. They may flicker or warp occasionally, but don't worry about them going up or down for the intro! As a bonus, numbers can glow in any color you would like.
OOC Notes
Car Order: While the cars are linear and in the order shown, characters can freely move between these four cars for the next three weeks — players may assume 1:1 IC:OOC time ratio.
Locks: Passengers may follow other characters out of cars after they've been unlocked — so in general, players can assume optional cars on downtime months are unlocked if they don't want to play in them. Likewise, if your character ICly would not participate in a car but you still want to play with those prompts, you can assume they're locked in and must complete objectives. Feel free to pick and choose what you'd like to play from any downtime log!
Update: We will also have a small update in the coming weeks — the setting won't change, but there will be a few more (optional!) aspects to play with later.
Feel free to direct questions to our Discord help channel. Welcome to Locomo, and have fun!
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sylvain | fe:3h (cw: body horror)
[ Don't mind this 6'1" redhead suddenly invading your personal bubble. He's not in a particular rush to move to the next car, but he's a social pest by nature and it just so happens he thinks you're pretty cute, or in need of company, or both. (Or maybe he's addressing another passenger entirely and you've overheard him, that's fine too!) ]
You got the same weird message, right? [ He waves around his smartphone by way of explanation. He has no idea what it is he's holding, except that it spits out text like a magical book. ]
Whaddya say? [ Here, he takes a friendly step closer, putting on the most "effortlessly charming" smile he has. ] How about we get to know each other a little better over dinner and drinks? On me, of course.
[ A facetious wink, because obviously he hasn't paid a lick for anything in this car... ]
ii. BODY HORROR
cw: please watch out for this one if it's not your jam!
[ The first change Sylvain notices is, well, everything. His vision goes out abruptly, a plummet into darkness that kicks his instincts into overdrive. A sharp breath he doesn't actually take, because there suddenly isn't any air moving in or out of his system. (There's no pain, no searing loss of oxygen in his lungs, and yet he still feels like he's being suffocated.)
The noise of alarm he makes is a terrible buzz in his throat, and when he reaches up to inspect his face, he finds it's missing. The front his skull is rendered flat, the blank canvas of his skin stretched over smooth bone.
(His face is on display somewhere in the museum, nestled between several other decorative masks of unknown origin. Problem is: do you know what he looks like?)
Sylvain's second order of business, after abject horror and panic, is to blindly crash into the passenger closest to him, with another throttled grunt of surprise. ]
iii. YAHAHA!
[ After a no good very bad time in the museum car (and finally being reunited with his face), Sylvain is taking a breather. He's picked the nicest napping spot he can find, which happens to be under the generous canopy of one of the few trees dotting the open fields.
Somewhere above him, a lively yahaha sounds, but he seriously cannot be assed to deal with any more bullshit at the moment. He'll wave his hand at your character, bestowing them the honor of collecting whatever golden seeds are up there with a yawn. ]
's aaall yours.
[ Not enough excitement? Maybe he's already asleep, and there's a menacing creature that's closing in... And/or perhaps he unconsciously tries to tug your character down to join him in for some impromptu cuddling... (haha just kidding... unless?) ]
iv. WILDCARD
(( CYOA! ))
ii, gimme the gorn
She pauses. Whatever it is surely can't see her from here. There's so much in the way, she's got good cover. And she may need it, because any sane person would say something the second they got into this madhouse. Or scream, or gasp. Not whatever that guttural groan was. Were the exhibits coming to life? Was there some horrible Frankenstein creature, looking for body parts to make himself a wife? PLEASE NO—she couldn't take being married to a rotting, undead monster! Even if they used all the most handsome parts to make him! She refuses! Let it take some other idiot girl, there's plenty of them around!
Toko waits for a count of seven. She peeks around a case but can't see the entrance from here, not by a long shot.
It occurs to her then that something's wrong. In that case there, wasn't that a nose? Could that noise have been...
Oh, she was going to regret this. Toko creeps out, peeks out, shivering from head to toe.]
H-he...hello?
[She was going to die.]
gorn in the dort
There's a clatter and skid as he accidentally kicks away the lance he'd dropped, a few unsteady footsteps that follow as he shuffles forward. Wherever his face is chilling, it's doing so with its eyes closed, or else he might be able to see the both of them from a distorted distance. ]
Mmhh!
[ He bumps into another exhibit, some sort of artifact encased in glass, though to him it's merely a stationary object he can cling to in order to steady himself. ]
cease
Toko's heart leaps into a galloping beat. The thing blunders, clattering on its way to find her. Calling out in that stymied, tortured moan. Her skin turns to pure gooseflesh, her muscles tense to flee, and the creature conks into something too close for comfort. A glass case with macabre candelabra inside (is that bone?), teetering under the force of impact. The thing clings to it. Two human arms. A head of finely shorn red hair.
And no face beneath it.]
GYAAH!!! FACELESS DEMON!! [Without thinking, she snatches for whatever's in reach — a ceramic white snake — and hurls it at the intruder. It goes wide and smashes apart on the wall six feet away from him.
Honestly, considering what Jill can do, it's a miracle that she's still so bad at this.]
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im still screaming
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ii.
[ Who he runs into is someone small and easy to knock over because they go down soon after he collides with them.
He'd startled her, lurching at her like that! Nezuko lands on her butt, her one remaining hand catching and keeping her from completely spilling across the marble floor. The box she'd been carrying on her back pitches onto its side, too, now that it only has one shoulder to hang from. She blinks, a smidge discombobulated, and lifts her head to look up at the faceless and flailing man. Her expression is alarmingly placid for the current situation they're both in-- at least maybe he'd think so if he could see it. ]
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Nrhh.
[ Ouch. (But now he's talking her language? Can they find a way to communicate in nonverbal noises? Show him the way Miss Nezuko...)
At least, he hopes whoever it is is still nearby. Probably a girl, judging from the pitch of their voice? He attempts to retain even a single measure of calm, trying to (ha ha) save face. ]
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Until she glances down at her own limp haori sleeve where her left arm used to be, and back again at his missing face. Her mind conjures one of her siblings, tears cascading from nothingness down rosy little cheeks, and her eyes widen with quiet fear.
A small, warm hand cups his cheek as if to say, 'You poor thing.' Then it moves to the back of one of his, fingers curling under it to (with surprising strength) help him to his feet. ]
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iii
[ Claude does, of course, recognize Sylvain, though he doesn't seem particularly inclined to hop down from the tree he's climbed up and which Sylvain is choosing to doze under.
And suddenly, he doesn't get the opportunity to ever re-visit an introduction when, as he's reaching for the coveted golden seed, he accidentally knocks over a hornet's nest. He can do nothing but watch in silent, abject horror as it goes crashing down, leaving a swarm of angry hornets to turn their wrath upon them both. ]
Uh oh.
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—Well, not until he sees and hears something angrily buzzing falling down from the sky. It takes him a moment to process what's happening, but he catches on quick. ] You're kidding—
[ Sylvain lets out an undignified yelp as a vindictive swarm of hornets arises from their desecrated hive, scrambling to his feet and picking up his lance as if it could possibly be a deterrent against the army of angry insects. ]
Back off! I just got this face back!
[ His threats go unheeded. He gets a second surprise dropped on him in the midst of fending off multiple stings, being Claude himself. He does not manage to catch the other teen in any helpful or flattering capacity. ]
—Ghugh!
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That said, he's never really faced off against a swarm of hornets. They're— everywhere. He'd scream if he weren't afraid they'd sneak into his mouth, so he's left desperately squeezing his eyes shut and waving frantically to keep them at bay while also trying... to escape.
It's not graceful, and it sends him crashing into Sylvain (but thankfully not his lance). ]
—gh. [ He grunts at the impact, but doesn't linger long, scrambling off him and yanking at his jacket as he does so. ] We gotta go!
[ He's not really looking where (still scared the hornets will stab his eyes), but he's running. ]
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i
Are you the clownductor?
[is that how ur paying for everyone's drinks sylvain]
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[ Sorry, it's just not a word he really expected anyone to say out loud... (clownductor... heh.) And also he's been on the receiving end of Ingrid's ire one too many times to NOT feel distinctly threatened by that metal object in her hands. ]
Uh, nope! Definitely not me. I'm just your average, good-looking guy.
[ She's pretty so he's gonna keep flirting with her despite the imminent danger, pepeyeah. ]
So is that a yes?
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Eunyoo taps her fingers on the bat... She's thinking about it, but not that seriously. This whole situation feels so surreal. Maybe the Eunyoo of the past would have been pleased about being hit on, but now it's like "i guess this is happening for some reason, even though i'm on a train". Mostly, she's trying to gauge her chances of escaping if Sylvain turns out to be a.) serial killer or b.) monster. A good... 60%? 70%? He's tall, but like -- can he run?]
Sure.
[why not. how terrible can this go when she has a trusty weapon? don't answer that.]
But I'm getting my own drink.
[like an apple juice or something. usually she'd flutter her eyelashes and ask for a beer but getting tipsy while kidnapped sounds like a bad idea]
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i. crashing ur date
When it looks like the pickup attempt might work, he casually approaches and slides his way next to Sylvain. (Guess who's taller by two whole inches? This guy.) Then Satoru stuffs the rest of the pastry in his mouth and licks his fingers one by one, the pinnacle of good manners.]
I could go for another.
[Since Sylvain is handing out invitations! Satoru gives him what could maybe be construed as an expectant look. And...oh no, is his "date" looking a little uncomfortable? Is she...walking away?]
Oops.
[He's completely unrepentant.]
Tough luck. Maybe you need better material.
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He doesn't lose his cool too often—there are truly few things he allows to get under his skin, but he can still be petty, and is not at all immune to this Special Grade Nuisance. So he doesn't bother hiding his displeasure, tone quickly swapping from lighthearted to sardonic. ]
Yeah?
[ Where has he heard that one before. ]
You sure it wasn't your impeccable manners?
[ Ugh... the Goddess giveth and taketh away. ]
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I hate to say it, but if that's all it takes to scare a girl away...
[He leans in close and whispers as though it's a secret:]
She's just not that into you.
[But don't worry! Satoru is here to slap Sylvain on the back in an oh-so-comforting manner — with his Infinity, because he's not dropping it for anyone yet, even if Sylvain seems relatively harmless outside of bad pickup lines.]
Chin up, kid.
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iii
Jinwoo's just checking out this tree, hoping to spot a korogu in his attempt to collect all the seeds, when he feels a tug on the leg of his pants. A quick glance down and then a tilt of his head to peer around the tree shows him, well.
A bum? ]
Hey. [ He shakes his leg, trying to pry the grip off. ] Mind letting go?
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Also Sylvain, naturally, only latches on tighter, arms wrapping around Jinwoo's ankle. It can't be very comfortable, but he must be dreaming of something reasonably nice if he's not letting go. (Above them, the korogu continues to dance to its little jingle, oblivious to Jinwoo's quandary.) ]
Don't wanna...
[ He's mumbling more to himself than he is to the stranger. Practically asking to be kicked! Will Jinwoo pass or fail this litmus test? (For what? Who knows.) ]
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Also maybe try not having such a cut jawline it kind of resembles a football.
Anyway, he's getting kicked. It's not too hard!! But it's not all that light either. ]
Wake up!
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sObbing
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stops looking at jinwoo long enuff to tag jinwoo
too much jinwoo exposure will cause brain rot!!!
take me off life support... (1/2)
(2/2)
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iii!
...well, you know. part of flying under the collective radar means faking it (tm), so. hi, buddy. hello. please enjoy the occasional acorn hitting your face until you wake the fuck up? and then please enjoy the sight of a monk sitting crossed-legged on the back a manta ray, which is just hovering near the top of this tree. totally normal stuff.]
You know, [he says, perfectly cordial,] there are better places to take naps.
[because maybe other places don't have a veritable parade of chuchus—fire chuchus, electric chuchus, ice chuchus!—sliming their way ever closer. suguru chucks an acorn their way, too, just to direct sylvain's attention toward them.]
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Uhh—?
[ He cocks one eye open, sees a person-shape in the tree above him. Dark hair, sharp features on pale skin—for a moment he mistakes this stranger for Felix, but as the man comes into focus, Sylvain realizes this is very much not Felix. (Would Felix pepper him with acorns if he were slacking off? Yeah... yeah he probably would... And maybe it's that unintentional association that makes Sylvain react less grouchily than he would otherwise.)
But he's no less annoying for it. He starts chucking the acorns right back at Geto. His own aim is pretty terrible, however it's not that hard to launch these things. ]
Yeah, but you decided join me here anyway, didn't you?
[ He gives him a friendly and entirely fake smile, before his attention catches on the slimes. ...Huh. ]
...You know what those things are?
[ They're kinda cute? Well, except one of them is definitely on fire, and another one emitting electric discharge... Probably not a good idea to get cozy with any of them... ]
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but while sylvain may have more misses than hits, geto has more hits than misses—and thus, when the opportunity presents itself (ie when sylvain is busy checking out those chuchus), he makes sure to lob an acorn right at the center of sylvain's forehead. that's for the acorns, the stupid smile, the shitty line—take your pick, honestly. it's satisfying all the same.]
No. Do you intend to find out? [it would make an interesting show, geto is sure—but as he's still committed to laying low:] Brave, but I wouldn't suggest staying where you are.
[take this helpful advice, sir.]
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1/2 for angy
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i
Drinks already? Even before you get to know my name? [ She raises her eyebrow, but there's a small smile playing at her lips. ] A little out of order, don't you think darling?
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Hey, what's wrong with changing things up now and then?
[ He chuckles warmly, pretending to look affably sheepish when he does not at all feel shame for his flirtations. ]
But if it really bothers you, the name's Sylvain. And if you tell me yours, that'll put us right on track.
[ Wink, wonk. ]
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ii
What's--- wrong with your head?! Where's your face?!
[ hilariously, there is a face stealer in avatar but zuko himself hasn't encountered it. probably heard of it, though. spirits be fucked up. ]
[ (he'll help, once he's over his initial shock!! and disgust!! but for now.... shock and disgust it is) ]